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Intel Application Optimizer (APO) now working on 12th and 13th gen CPUs

Man of Honour
Joined
13 Oct 2006
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91,170
Well… no, not really.

8.1 is probably peak Windows. APO for 8.1

Certainly at kernel level 8.1 was fast and stable - more so than 7 or 10, less said about the UI the better though. Though it lacks support for newer CPU features.
 
Last edited:
Soldato
Joined
28 May 2007
Posts
18,262
Certainly at kernel level 8.1 was fast and stable - more so than 7 or 10, less said about the UI the better though.

You could faff around with the look and get it more Windows-like and as you say, the performance and stability was clearly better, especially when the bloatware was stripped out.

8.1 was a solid attempt that should have been built on. But no, we get Windows 10 and 11 germware, that requires people like Intel to write middleware to fudge in something resembling functionality for a dozen games, and for Microsofts operating system and premier gaming platform customers no less. It’s laughable when you think about it.
 
Associate
Joined
21 Jun 2011
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Location
London
In a purely gaming context most of the advanced features of those CPUs are underused or not utilised for gaming, some exceptions aside, and can be disabled or configured out, at the expense of general purpose performance or power efficiency, at a BIOS level.

The vast majority of games still perform best with a small number of very fast cores and usually less than 12 CPU threads total. Which is why the 7800X3D generally matches or beats the 7950X3D and even the i9s for gaming.
 
Man of Honour
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91,170

Not quite sure what the purpose of the video is - but games will often spawn lots of software threads which the OS will spread over as many cores as available as required but rarely do games actually load up more than can be handled by ~12 logical cores, a few games 16, very few which actually leverage CPUs more capable than that.
 
Associate
Joined
21 Jun 2011
Posts
1,027
Location
London
Not quite sure what the purpose of the video is - but games will often spawn lots of software threads which the OS will spread over as many cores as available as required but rarely do games actually load up more than can be handled by ~12 logical cores, a few games 16, very few which actually leverage CPUs more capable than that.
The OS does that for good reason.

Reducing the number of cores has an impact on inter-frame rendering.
 
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