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Intel Battlemage Live & Available to order from OcUK

Anyone else with the B580 sparkle Titan got insane coil whine sitting on the desktop worse when moving the mouse. including video, Just wondering if its luck of the draw with these and should return it to ocuk for a replacement while they have stock. Seems to have dropped £20 quid in a few days as well :p


Mine doesn't have coil wine.
 
Anyone else with the B580 sparkle Titan got insane coil whine sitting on the desktop worse when moving the mouse. including video, Just wondering if its luck of the draw with these and should return it to ocuk for a replacement while they have stock. Seems to have dropped £20 quid in a few days as well :p
is the coilwhine actually from your gpu or speakers with the mouse?

if it's from your speakers... then the internal soundcard is likely picking up the coilwhine.

which is why almost everyone uses usb dacs or whatever these days
 
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I beg to differ. If you are claiming that CPU utilisation is the issue then you need to provide data that backs up your claim. Right now all we know is that the issue occurs in some games on lower CPUs. How do we know (for example) that it isn't a case of cache usage? If HUB are claiming that it's a CPU utilisation issue but providing no data to support that then their claim must be taken with a pinch of salt.
On a 4 core CPU if your maxed out at 25% cpu usage then it's a CPU limitation. You simply pegged one core to the max and ran out of single thread speed.
 
Was absolutely coil whine. Its like reverse coil whine. Crap on desktop at high fps but low whine in game under load. All good the kids happy and we stuck it under his desk :p
 
Which game? Is it efficient in splitting up the load? ie War Thunder is usually 100% on first core, and the others are tootling along.

The only game I saw even spread on all cores was Assassins Creed. The middle eastern one.
100% on the one core means more single thread speed needed
 
So saying an app is not coded for multi core is useless since a lot of stuff can't be multi threaded hence why core quality is preferred over core quantity.
Some tasks can't be multi threaded easily of efficiently.
 
So saying an app is not coded for multi core is useless since a lot of stuff can't be multi threaded hence why core quality is preferred over core quantity.
Some tasks can't be multi threaded easily of efficiently.

Multi core CPU's have been out for 10+ years so if they can't code for multi thread, not that good programmers then.
 
Multi core CPU's have been out for 10+ years so if they can't code for multi thread, not that good programmers then.
It's not quite that simple.
There are some problems that can't easily be multi threaded (e.g. because some things might depend on another thing, which causes threads to be blocked/deadlocked), or simply that some tasks the overhead of creating/managing/syncronising threads actually outweighs the performance increase
 
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