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Intel plans to support FreeSync.

A-sync is a VESA standard though so when monitor makers start adding it as standard hopefully all monitors will have this feature eventually thus benefiting everyone rather than just a few rich gamers. Nvidia may or may not support it but with Intel on-board it will have a bright future.
It's only an optional part of the VESA spec.
 
just went through the video, just after 13:30 he mentions using Gsync and "turning on vsync in the game"... if you turn vsync on in game it disables gsync, so I seriously question his results, basically his 45fps "vsync off" results are actually using gsync, but his 45fps "vsync on" tests are using traditional vsync, not gsync, which explains why his results flick back and forth from good to bad

Yea but it makes no sense. On Nvidia G-Sync there is less input lag with V-Sync enabled which in theory it should be the other way round. V-Sync adds input lag as you will know and G-Sync is supposed to lower input lag not increase it. With Freesync you get lower input lag with V-Sync off which is what we would all expect.
 
In all of his tests there is only 1-3 ms difference between any of the tests, he mentions changing the settings in the wrong place and his results for gsync off / vsync off at 200fps are so completely different to tftcentrals sync off results that I just have a hard time believing any of his results
 
Gsync works with vsync off now as well, freesync only also only takes effect within the range the monitor supports and up to the max refresh of the monitor, so no freesync doesnt work at 200fps

Both gsync and freesync turn themselves off when the fps goes above the refresh of the monitor, think about it, they have to

to run gsync you have to turn vsync off in game, you can then also set vsync on or off in the 3D settings in NVCP, it is quite a few settings to fiddle with and Linus doesn't show how and where he was turning vsync on and off, but looking at his results compared with what TFTCentral got with vsync and gsync off testing, I am guessing he possibly had a wrong setting on somewhere

just went through the video, just after 13:30 he mentions using Gsync and "turning on vsync in the game"... if you turn vsync on in game it disables gsync, so I seriously question his results, basically his 45fps "vsync off" results are actually using gsync, but his 45fps "vsync on" tests are using traditional vsync, not gsync, which explains why his results flick back and forth from good to bad

Vsync don't disable Gsync, all it does is stops the frame rate going over the refresh rate of the monitor.. Gsync will still be working inside the Window.
If you disable Vsync then your Frame rate could be 200fps on 144hz Gsync not working, enable Vsync Frame rate tops out 144fps now Gsync working..

Its the same for FreeSync, but to stop me from using Vsync I just cap my frame rate at 135fps for everything.

In all of his tests there is only 1-3 ms difference between any of the tests, he mentions changing the settings in the wrong place and his results for gsync off / vsync off at 200fps are so completely different to tftcentrals sync off results that I just have a hard time believing any of his results

Have a link to these tests? Because BlurBusters show the Input lag much higher than 5ms you seem to be saying.
 
In all of his tests there is only 1-3 ms difference between any of the tests, he mentions changing the settings in the wrong place and his results for gsync off / vsync off at 200fps are so completely different to tftcentrals sync off results that I just have a hard time believing any of his results

Fair enough and going forward with both techs now out i am sure there will be more testing done to see what is what.
 
Shankly, go read the setup instructions for gsync, turning on vsync IN GAME prevents gsync from working, it reverts to normal vsync

With both freesync and gsync you can run them with or without vsync in CCC / NVCP

For best results on gsync you can run vsync off and frame limiter at 144fps
 
Shankly, go read the setup instructions for gsync, turning on vsync IN GAME prevents gsync from working, it reverts to normal vsync

With both freesync and gsync you can run them with or without vsync in CCC / NVCP

For best results on gsync you can run vsync off and frame limiter at 144fps

But why would Nvidia recently enable users to disable Vsync so they can go above the Refresh rate? PCPer already said this..

When you running at max 144fps you are running with Vsync enabled!

Yeah I find the same on FS to disable Vsync and capp frame rate. But by default these both Tech run with Vsync enabled! This reason is for like I said to stop the frame rate going over the Refresh rate! Without it then you would from time to time get a lot screen tear because you going out the Window.
 
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Whatever the tech difference, the Intel announcement has just made Adaptive sync/Freesync the one most likely to dominate since monitor makers will be more incentivized to include it in their monitors.
 
But why would Nvidia recently enable users to disable Vsync so they can go above the Refresh rate? PCPer already said this..

When you running at max 144fps you are running with Vsync enabled!

Yeah I find the same on FS to disable Vsync and capp frame rate. But by default these both Tech run with Vsync enabled! This reason is for like I said to stop the frame rate going over the Refresh rate! Without it then you would from time to time get a lot screen tear because you going on the Window.

Yes, but in Linus' tests, he says in the video he turned on vsync IN GAME which disables gsync, so he thinks he was running gsync but he wasn't he was running old school vsync

I really don't know how I can make this any simpler for you :/
 
This is what was added to Nvidia and it does seem it needs to be selected in the NV control panel.

"One of the complaints about G-Sync has been that it is restrictive on the high side of the VRR window for its monitors. While FreeSync allowed you to selectively enable or disable V-Sync when your frame rate goes above the maximum refresh rate, G-Sync was forcing users into a V-Sync enabled state. The reasoning from NVIDIA was that allowing for horizontal tearing of any kind with G-Sync enabled would ruin the experience and/or damage the technology's reputation. But now, while the default will still be to keep V-Sync on, gamers will be able to manually set the V-Sync mode to off with a G-Sync monitor.

Why is this useful? Many gamers believe that a drawback to V-Sync enabled gaming is the added latency of waiting for a monitor to refresh before drawing a frame that might be ready to be shown to the user immediately. G-Sync fixes this from frame rates of 1 FPS to the maximum refresh of the G-Sync monitor (144 FPS, 75 FPS, 60 FPS) but now rather than be stuck with tear-free, but latency-added V-Sync when gaming over the max refresh, you'll be able to play with tearing on the screen, but lower input latency. This could be especially useful for gamers using 60 Hz G-Sync monitors with 4K resolutions."

http://www.pcper.com/news/Displays/NVIDIA-G-Sync-Update-New-Monitors-Windowed-Mode-V-Sync-Options
 
Yes, but in Linus' tests, he says in the video he turned on vsync IN GAME which disables gsync, so he thinks he was running gsync but he wasn't he was running old school vsync

I really don't know how I can make this any simpler for you :/

Sorry I did miss the in game part :o

I guess if thats the case his work would need redoing. Send him a tweet :p
 
Yep, if V-Sync is enabled in game/control panel, it breaks G-Sync. A schoolboy error from Linus really and he should amend it.
 
Yep, if V-Sync is enabled in game/control panel, it breaks G-Sync. A schoolboy error from Linus really and he should amend it.

In control panel it should be ok.. Andy is saying if you enable in game..

Without Vsync you be going over refresh rate Greg..

But what Andy is saying now makes sense. Nvidia will have Vsync tested with Gsync driver side to work well, after all Gsync started out with Vsync on by default.

But enabling in game will over ride Nvidia tweaking resulting in it stop working.
 
Gsync works with vsync off now as well, freesync only also only takes effect within the range the monitor supports and up to the max refresh of the monitor, so no freesync doesnt work at 200fps

Both gsync and freesync turn themselves off when the fps goes above the refresh of the monitor, think about it, they have to

to run gsync you have to turn vsync off in game, you can then also set vsync on or off in the 3D settings in NVCP, it is quite a few settings to fiddle with and Linus doesn't show how and where he was turning vsync on and off, but looking at his results compared with what TFTCentral got with vsync and gsync off testing, I am guessing he possibly had a wrong setting on somewhere

just went through the video, just after 13:30 he mentions using Gsync and "turning on vsync in the game"... if you turn vsync on in game it disables gsync, so I seriously question his results, basically his 45fps "vsync off" results are actually using gsync, but his 45fps "vsync on" tests are using traditional vsync, not gsync, which explains why his results flick back and forth from good to bad

So why is G-sync this bad and Free-Sync this good at 200 FPS with V-sync off?

 
Reading and comprehension humbug. At 200fps gsync turns itself off.
Linus doesnt appear to know how to turn gsync/vsync on and off correctly and his results don't tally with other reviewers, so the whole thing is suspect.
 
Reading and comprehension humbug. At 200fps gsync turns itself off.
Linus doesnt appear to know how to turn gsync/vsync on and off correctly and his results don't tally with other reviewers, so the whole thing is suspect.

Does so Does Free-Sync, according to you, so explain why the Free-Sync results has much better and tighter Latency?
 
You cannot discount flawed testing methodology given how some of the tests were configured.

Now, ignoring differences so slight that a human being cannot discern them, it seems people prefer G-Sync in blind testing.

http://www.tomshardware.co.uk/amd-freesync-versus-nvidia-g-sync-reader-event,review-33278.html
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