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Viable if you want to buy a second hand Xeon only, and miss out on all the new fun stuff, such as USB3, USB3.1, Sata3, PCI-E v3, M.2, UEFI fan control, Sata Express, DDR4 speed/capacity, and a cooler, quiet, power efficient system (1366 xeons power consumption when overclocked is crazy)
Had a 980 on an Asus Ws board before current setup
Usb3/sata3 - yep had that via a single pci-e expansion board
Uefi fan control - don't use it now, use fan controller
Ddr4 - little improvement over ddr3 for almost everyone so far. Had 12gb which was and still is enough for pretty much everything with three slots to spare
Sata express !!! What a waste of time practically nothing uses it
Power efficiency - 32nm six core not too bad even when clocked to 4.4ghz
Pcie v3 little gain over pcie2 only just now starting to show its worth for most people
M.2 can be added via pci-e card, probably not as a boot drive though
Not bad for a motherboard bought seven years ago!
Cpu`s have really not gone any where in the last 5 years and from the look of it will not be for next five.
Skylake is roughly 60% faster than Nehalem clock-for-clock. It's not that this improvement is bad or not appreciated, it's just that the improvement was over 7 years and it doesn't compare favourably to the improvements made 7 years prior (when the CPU market was much more competitive). Still 4 cores, no noticeable improvement to HyperThreading, no game-changing new instruction sets, no huge jump in clock speeds, fabrication and heat issues, faster PCIe and RAM making minimal difference, etc.
Part of the issue is that GPUs are now much more important for many applications, including gaming, which isn't exactly Intel's fault. The fact that prices go up every generation doesn't help either.
Yes, partially because of competition.thing is 15 to 7 years ago was a golden cpu age. Things were booming, people were trying all sort of new things and how to build a better architecture.
Says who? Where are the benchmarks to back this up?Now both intel and AMD know how things work, and there are starting to be less and less NEW things that they can use to improve.
that being said, HT and multithreading has got better and better with every new architecture.
What uses AVX? It is not game-changing by any means.Instruction sets? are the AVX ones non existent?
The only reason they are die-shrinking is to increase the space available to IGPs. Since they refuse to release mainstream parts with more than four cores, they could have just stuck to 32 nm for the unlocked models and ditch the IGP. Potentitally cheaper to produce, although it depends on how the fabs are set up I suppose. Clock speeds haven't really increased since Sandy Bridge: the i7-2700K has the same clock speeds as the i7-4770K. The i7-6700 doesn't even increase this - the i7-6700K does but it also hugely decreases turbo to a point where the increase is minimal. The unlocked chips are obviously designed for overclocking though and one of the sticking points for Haswell in initial reviews was that it didn't clock as well as the previous generation. Then there's the whole TIM v solder issue...also there is a LIMIT to the clock speeds, and small jumps are there almost each new wave.
fabrication and heat issues - product of manufacture decisions. You'd think the newer cpu's are cheaper to produce, but that is most likely wrong. think iGPU's and how much they advanced from the first gen up until skylake.
The primary reason is competition. But yes, software is often not written well for multithreaded CPUs, and I feel as if programmers didn't take the whole multithreaded thing seriously at first and are now playing catch-up.also, why would they :
1) add new cores
2) try to rise the clock speeds
the great majority of apps still use 1 core. And those who use multiple are doing it in non-optimum ways (most of the time)
I feel that at this point in time Hardware isn't the problem, it's actually software, poor written software, old software. I think we are trying at the moment to kill a mosquito with a handgun, and because we miss the first though is we need a bigger gun; when in truth, all we need is actually a zapper.
Agreed but the reality is that games are not the be-all and end-all. Plenty of applications can and do exploit multiple CPU cores and would benefit from 6-8 core CPUs being mainstream by now. Games would too, but perhaps not as much. The reason 6-8 cores are not in mainstream CPUs is because of...you guessed it...lack of competition.there are barely a few games that use anything close to 3-4 cores, and i would wager they are not doing things in the most optimum way for one of two reasons:
1) lack of time to refactor
2) dependencies on other modules
in most of the cases will go in the first reason. Everything is rushed up the window and patch afterward. Refactoring for optimizations should be a ongoing part of any big project (it rarely is, but this would be the best way to do it)
endrant;
ofc the lack of competition has a part(and not small) but i did not stress that because that was the obvious reason for some of the problems.Yes, partially because of competition.
take a look at haswell vs skylake open an spreadsheet and write some formulas. I did, my conclusion was at that point that skylake had a avg of 7% of single core improvement and around 12-14% multi core improvement over haswell. You could say that multi threading works better on skylakeSays who? Where are the benchmarks to back this up?
hmm game engines should use AVX. Also take one thing into consideration cpu instruction sets are used directlyWhat uses AVX? It is not game-changing by any means.
well after 4770k there is a 4790k (for the clock speed argument)The only reason they are die-shrinking is to increase the space available to IGPs. Since they refuse to release mainstream parts with more than four cores, they could have just stuck to 32 nm for the unlocked models and ditch the IGP. Potentitally cheaper to produce, although it depends on how the fabs are set up I suppose. Clock speeds haven't really increased since Sandy Bridge: the i7-2700K has the same clock speeds as the i7-4770K. The i7-6700 doesn't even increase this - the i7-6700K does but it also hugely decreases turbo to a point where the increase is minimal. The unlocked chips are obviously designed for overclocking though and one of the sticking points for Haswell in initial reviews was that it didn't clock as well as the previous generation. Then there's the whole TIM v solder issue...
it wasn't taken seriously at first because the concept wasn't implemented correctly at first.The primary reason is competition. But yes, software is often not written well for multithreaded CPUs, and I feel as if programmers didn't take the whole multithreaded thing seriously at first and are now playing catch-up.
6-8 cores are mainstream. AMD has a 8 cores at mainstream price, yeah intel has 6/8 cores also but charges a lot more because core per core and clock per clock it is offering more performance.Agreed but the reality is that games are not the be-all and end-all. Plenty of applications can and do exploit multiple CPU cores and would benefit from 6-8 core CPUs being mainstream by now. Games would too, but perhaps not as much. The reason 6-8 cores are not in mainstream CPUs is because of...you guessed it...lack of competition.
Yes i do not like the development cycle at this moment for games(mostly the ones coming from big publishers).As a side note, I hate the current development cycle for games where they are essentially released in beta form and patched until they work for the first few months. It also contributes to a damaging culture of "this'll do, we'll program it how we're meant to later" and, of course, there's never any time to do that later because which business is going to justify spending thousands of pounds on "investment" when they could keep churning out new sub-standard products to customers? Shareholders don't care about the long-term benefits of taking the time to do things properly, sadly.