Interesting physics demo using CryEngine 3

That is a great little demo! Hopefully something like that can implemented into most games without to hard of a hit with performance, with the demo mentioning 100fps I bet it does need some form of performance to make sure the physics stay fluid and dynamic.

Either way, looking good for the future of physics!
 
Nice.

RE Performance - latest version of bullet can actually do a lot of softbody and more conventional physics effects whilest in the context of a typical game scene and your still maintaining 60fps and reach 100s of frames per second in demo scenes while processing on the CPU.

Hopefully that video will give people some kind of idea why I'm so hot about physics processing being available with hardware acceleration.
 
Awesome stuff.

Many write physics off as a gimmick but that is only because adoption is low, if it becomes used far more heavily then hardware acceleration becomes a necessity as complexity ramps up.

I wish both nVidia and AMD had PhysX as developers might be more keen to invest more into it.
 
If they ever decide to remake Destruction Derby, that would make the game truly awesome. :D
 
Nice.

RE Performance - latest version of bullet can actually do a lot of softbody and more conventional physics effects whilest in the context of a typical game scene and your still maintaining 60fps and reach 100s of frames per second in demo scenes while processing on the CPU.

Hopefully that video will give people some kind of idea why I'm so hot about physics processing being available with hardware acceleration.

There isn't really a phyiscs paradigm that everyone follows, like you have for the rendering pipeline. There is no set standard way of doing things, and that's one difficulty. Although most principles are well understood (rigid body dynamics, broad-phase culling, space-partitioning, interference and collision detection and response), soft bodies, cloth, liquids, particles, finite elements are not mainstream. Although these actually lend themselves better to parallelism.

NVidia and AMD can certainly help democratise physics. And afaik both have some interest in that department.
 
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GTA V will apparently have very good car physics. Might take a bit of the fun away from the game if it's too realistic though.
 
It's brilliant but I still hold it against Cryengine 3 never being as good as the original Cryengine for Crysis.

I can see why they adapted the cryengine for consoles, theres a hell of a lot of money gained but once you've played Crysis, any Crysis game now just kind of disappoints you.
It would be nice to see physics like this in other games though like GTA V and the likes.
 
If they ever decide to remake Destruction Derby, that would make the game truly awesome. :D

+1 Totaly, Totaly agree - the original game was superb, they have yet to make another game quite like it for that genre

they really, really should do that!
 
i have no idea why people don't wet them selves when they hear about the improvements made to physics engines and their implimentation into games.
Seriously physics simulation is what makes games fun to play and what makes them specticals to watch!
 
I like to see independent suspension on all vehicles in-game, we certainly see it on vehicles in Arma2.

The body movement and damage models are great, just hope they don’t bog systems down too much. Would like to see this type of thing in all games, and no doubt eventually we will, just a matter of time..

.
 
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