Interesting RTS article.

It's made by Blizzard, don't worry :p The graphics are always poo and cartoony but they make up for it in gameplay.

I still play Starcraft to this day (still suck at it too).

Ooh burn!

You reckon they'll crack the 3D interface problem of poor mouse response in RTS games?
 
Well, we can hope. The fast response and simple shortcut keys are just a few things that make Starcraft so good, I too hope they bring that to SC2
 
http://www.youtube.com/watch?v=050akGtHDM4

Looks pretty responsive to me, even in this early build. I'm sure blizzard know what made starcraft special was its responsiveness and will endeavor to get it as close as possible.

Doesn't show the units responses to rapid clicks though. SC is the only RTS I know of where 200+ APM (actions per minute) is feasible to use because of the UI and unit response time.
 
It's no different to pro CS players though. You just avoid the 1v1 ladder games and play 3v3 bgh if you are just looking for some fun.

I think it's the reduced anonymity and increased time investment that makes people a little more scared of online RTS than online FPS.

I've played SC a bit online. I doubt I could beat any serious player but it can still be fun.
 
I much prefer Dawn of War over Star Craft. Specifically because it is more cinematic and has elements of randomness and visual confusion. It keeps me more on edge not knowing wether a shot will hit or miss, it gives a greater sense of realism to the game.
 
It's no different to pro CS players though. You just avoid the 1v1 ladder games and play 3v3 bgh if you are just looking for some fun.

Which is why i don't play CS :p

Nah, my problem is that in RTS' you are focused for a long time on one battle, typically 1v1. In online FPS' if it all goes wrong you just try again, you don't waste 20 mins just to get whooped, its more like 2 or 3. It just feels more... embarrassing when you get owned in a RTS
 
I much prefer Dawn of War over Star Craft. Specifically because it is more cinematic and has elements of randomness and visual confusion. It keeps me more on edge not knowing wether a shot will hit or miss, it gives a greater sense of realism to the game.

I find that kind of thing makes me feel less 'in control' of the game and detracts from the gameplay.

Don't get me wrong - I love 'bad' RTS games (e.g. CNC3) for fun skirmishes with friends. I wouldn't play it seriously though, as the randomness and imbalances make a mockery of tactics and strategy.
 
I think it's the reduced anonymity and increased time investment that makes people a little more scared of online RTS than online FPS.

I've played SC a bit online. I doubt I could beat any serious player but it can still be fun.

I see your point. You can just jump into CS for a few minutes and if you're getting caned you join a new server while the average SC match is 15 minutes.

1v1 against a better player in SC does just make you feel completely dominated, but 2v2 and 3v3 can be great fun in a less serious way.
 
I much prefer Dawn of War over Star Craft. Specifically because it is more cinematic and has elements of randomness and visual confusion. It keeps me more on edge not knowing wether a shot will hit or miss, it gives a greater sense of realism to the game.

That's fair enough. I like DoW for the same reasons but this is discussing competitive play not which RTS is better. Do you think DoW could make a great competitive game to play and watch?
 
I find that kind of thing makes me feel less 'in control' of the game and detracts from the gameplay.

Don't get me wrong - I love 'bad' RTS games (e.g. CNC3) for fun skirmishes with friends. I wouldn't play it seriously though, as the randomness and imbalances make a mockery of tactics and strategy.

Im happy to play for fun and enjoyment even when playing against friends :)


That's fair enough. I like DoW for the same reasons but this is discussing competitive play not which RTS is better. Do you think DoW could make a great competitive game to play and watch?
Nope. I can understand that the precise control that you have with SC, is what makes it a challenge of player versus player (by removing said randomness).
 
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