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Interview: AMD on Game Development and DX11

STALKER isn't much as a game imo anyhow... ropey graphics that only look good at a distance, clunky gameplay and boring missions.

Modern Warfare 2 looks much nice IMO and thats a 10 year old engine with the rendering engine ported to DX and some basic DX9 features bolted on top.
 
They're talking about Clear Sky. In lightnix's qoute. :confused:

He knows he's wrong but will continue to argue his blindingly mislead point, ignoring evidence to the contrary, until everyone's sick and tired of reading it. That's trolling for you.

Yet I feel compelled to present more evidence to further dismiss this poor man's attempt at trolling: http://www.nzone.com/object/nzone_twimtbp_gameslist.html - that's Nvidia's list of TWIMTBP games.

"S.T.A.L.K.E.R.: Clear Sky THQ GSC Games"

AMD claims Nvidia was involved, Nvidia claims Nvidia was involved, the only person who doesn't believe Nvidia was involved is Duran, but that's because he's outrageously ignorant to any information which invalidates his point.

STALKER isn't much as a game imo anyhow... ropey graphics that only look good at a distance, clunky gameplay and boring missions.

Yeah the graphics are a bit crap. And in terms of gameplay, I never did understand why humans would die in 2-3 shots, but you could unload your entire clip into a dog's face and it'd keep coming.
 
it's also in the article :confused:

bit-tech: Is this year’s STALKER better than last year's? We originally gave Clear Sky a 3/10 because it was so buggy, but eventually after four patches it was fixed-

RH: Well, it was an Nvidia 'The Way It's Meant To Be Played' title and when it came over to our program, everything went good.

(Ed: Clear Sky launched as part of the Nvidia 'The Way It's Meant To Be Played' program but then moved to AMD to include DirectX 10.1 from the 1.5.06 patch.)
 
very interesting read

I think physX is a gamimick and that is not fact its my own option, I also look at what havok can do and physX and tbh I prefer hovok, all I see phyX doing is breaking glass and well flags, again I ve seen that in other places too.

I have yet to play clear sky to comment, and as for DX10 being put in that probably is WHY the game still sucks in that form.

Also Nvida have every right to lock off phyX is thier tech they can let who ever they want to use it
 
PhysX can do most of the simulations Havok can do - and a lot of stuff with fluid dynamics, soft bodies, etc. that Havok can't. Also the implementation in PhysX is much better suited to gaming purposes, Havok is a bit too strict which means that sometimes physics objects get in the way of gameplay. Havok is a great physics middleware tho don't get me wrong and one of the most popular with developers for being a robust implementation.
 
I m sure it can, but all I ve ever seen it do is well things to do with glass and flags, while Hvok well as seen in red faction, company of heros, now tell that is not quite good physics
 
I m sure it can, but all I ve ever seen it do is well things to do with glass and flags, while Hvok well as seen in red faction, company of heros, now tell that is not quite good physics

Thats just down to what developers do, physx is more powerful than havoc.
 
http://community.codemasters.com/fo...-1317/401137-sli-please-codies-some-news.html
if you want more threads look for yourself. Nvidia is not like ati so they will not go crying around to make themselves look like the good guys. smaller games get less support? yeah games like Cryostasis, Mirrors edge, the dark void are all bigger blockbusters than Modern warfare 2.:rolleyes:

Nvidia has openly claimed physx to be open for licensing and they cant suddenly deny it to ati.

Another laughable comment from you regarding stalker series. The original Stalker is the most critically acclaimed of the series and the release with the least bugs that the community loved to work with. Ati took over added pointless graphics features and made Clear sky which was simply unplayable at the beginning and ran worse than Crysis. Even after more than 5 patches and immense efforts from the community Stalker Clear sky is still full of bugs and crap performance. On the other hand Stalker SOC with mods has great graphics with much better performance and its considered as a classic. Clearly... Good job ati!

Oh my word its getting a little embarassing, firstly Stalker clear sky LAUNCHED as an Nvidia title, as did the buggy piece of crap that was the original stalker, also mercilessly ripped in reviews for being unstable. AFTER the 2nd game was released, after Nvidia gave up on it the team went to AMD, who didn't all themselves, but very much helped to turn the game around and introduced useful dx10.1 effects and also useful dx11 usage. I don't remember claiming it was a great or fantastic looking game Rroff, however isn't it worse than an older worse looking game is buggy as hell, than a bleeding edge game with all new tech, yet Nvidia helped make a buggy disasterous old looking bad game, while AMD fixed it and introduced bleeding edge stuff, with no issues? It actually looks very good, but is another example of one thing, power, accuracy, doesn't mean good. It misused its power, the first one IIRC was around the time HDR went through the roof, there was a period of time when everyone loved HDR, it was one of the "in" things to add, and they went crrrrazzzy with it, HDR up the yingyang, with crappy grass sprites all over the place. ITs an engine that needs a lot of power to run, but simply wastes most of that power on completely unnecessary things that barely improve the game as a whole...... wonder what else that sounds like(starts with a P, ends with an X........ as hys in the middle).

AS for claiming Physx was open to licencing, everything on the planet is open to licencing, yes you can actually say anyones welcome to use it, then say no when specific people ask you, please go and learn about business. Again your theory that you HAVE to licence a proprietary technology to someone, if they merely ask.......... is laughable, ridiculous and the entire business world would collapse if it were true. AS said AMD would merely need to publically ask Intel for a licence to produce a I7, and should Intel refuse they'd get sued for anti-trust......... garbage, utter garbage.

I really have no idea what your point of smaller games was, Mirror's edge wasn't a small game, it was a Nvidia AAA title, it was a showcase for Physx, it was one of their biggest games for that tech in the year, Cryostasis, IIRC< was another big physx title(small title in general but a big physx title) hence Nvidia's large involvement, both sucked balls.


Physx, is useless, its not in any way more powerful than Havok, or anything else, it has more power AVAILABLE FOR IT TO RUN ON, which is a completely different thing.

ALl physics engines are writen to be scalable, as is Havok, give it hardware acceleration and it can add more detail to its calculations, but they, Intel and anyone with any knowledge knows its literally a waste of power.

Physics being useful and accurate in a game is entirely down to the implemenation by design and coding, very very little to do with physics engines which are, in reality very simple, they model real world physics, something anyone with a degree in physics coupled with a guy who can code can produce. Theres nothing magical about Physx, its literally simple physics.

AS Batman will show you, the touted massively accurate physx, gives you lots of effects that pass right through Batman, something many games without physx has managed to avoid. How did that happen, quite simply bad implementation of a supposed fantastic physx engine, so what can we very simply learn? Take the single most accurate and power hungry physx engine famed for its accuracy, put it in the hands of Nvidia's own engineers in a team working to code for a company, and you get badly coded effects that don't work as they should.

Its 99.9999999% about the team, the design and the actual coding done in the game and 0.0000001% about the engine used. The right code and design would have those pieces of paper that drift around in Batman stop and not pass through Batman, the difference between Havok estimating it in 1/100th of the power that Physx uses to get an accurate number, is an imposible to see visually distant between where the paper would interact with the character rather than pass right through.

You've got TWO sets of "physics" code in a game, the top layer, which is purely game design, nothing to do with maths, or actual physics, is the design layer of physics, its the layer that tells a particle what the game wants it to do. Once the game has decided what it wants a piece of paper to do THEN it uses Havok/Physx to calculate the numbers involved.

The problem is, every single major bump in interactive physics comes in that top layer, its a design layer, how you come up with the number 7, or 32 after you decide what the piece of paper does is almost completely irrelevant. Also pointless is if that number came back as 7 on Havok, and 7.010205057473498 from Physx, you won't see any difference on screen.
 
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I love the STALKER series but trying to equate the stability of the game to the sponsor program it's in is naive. STALKER SoC was rushed to market, as was STALKER CS - that's why they were buggy. STALKER CoP, on the otherhand, has been held back to improve stability. But to attribute that to ATI's sponsor program is again inaccurate, as there are lots of factors (including the fact they have a new publisher).

As for PhysX - it's a decent technology that has unfortunately been ham-stringed by nVidia to make their GPUs look better. As such it's simply a political tool rather than a relevant technology.

As for ATI - I believe that they've acted much better in the current conflict. I don't believe that their influence resulted in SLI being disabled for DiRT2 and I'm sure it will be fixed in no time (if it hasn't already), though if true that's a very serious issue and one they should rightly be attacked for. But even ATI cards have serious issues before the latest driver versions. nVidia has (effectively) paid off developers to disadvantage ATI (Assassin's Creed, Batman:AA, etc), whereas ATI has supported developers with no such conditions (STALKER, BattleForge, DiRT2, etc). nVidia has been sleazy and dishonest, whereas ATI has had integrity.
 
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