IRC - Explain

I loved IRC. I mainly used it when I was a script kiddy. Back when Windows 98 came with Microsoft Chat - used to go in family rooms and stuff and xploit users that would use that client and cause their PC to blue screen and stuff. Then there was the split bots to take control of rooms when the server split and came back up. IPUnmaskers etc. Was so much fun.
Good times.
 
Last time I looked Quakenet peaked around 2005 and has been declining since then (likely due to the rise of 'rival' gaming communication services like Steam chat, gaming VOIP etc. I actually registered MIRC not that long ago as having used it for over 10 years I figured what the hell, the guy deserves my $10 :)

Still quite popular for 'sceners', or so I'm led to believe...
 
Yeah used to be good, the main community channels would regularly have 100s of people and most clan channels 20+. I remember one of the Unreal Tournament launches where the developers said they'd release the demo or public beta or something early if they got 4000 people in the channel - and they made it. Once it got to 2-3 people idling in most channels I called it a day.

I remember being +v during a chat session with Mark Rein before UT2003 was released, was thousands of people from all over the world messaging me asking me questions about stuff I had no idea about lol.
I just used it to raise the profile of esreality :D

That and being a mod in some of the biggest euro game chans.

Best of all was the small clan chans though, had some good fun :)
 
I remember we had to use IRC as a chat system because we'd been trying to use ICQ Group Chat and kept de-syncing...

ICQ... those were the days! :)
 
FreeNode is popular for tech channels, especially opensource ones (Linux distro rooms, FOSS dev chans etc). P2P-Network's where the fun's at. :p

Why's it the popular server though? Just randomly? For instance why is this the go-to place for tech advice and not quakenet?
 
I remember being +v during a chat session with Mark Rein before UT2003 was released, was thousands of people from all over the world messaging me asking me questions about stuff I had no idea about lol.
I just used it to raise the profile of esreality :D

That and being a mod in some of the biggest euro game chans.

Best of all was the small clan chans though, had some good fun :)

You were prolly +v in the screenshot I posted, just off the bottom of the shot lol.
 
Then there was the split bots to take control of rooms when the server split and came back up.

I'd totally forgotten about the old server splits, used to be loads of fun in a geeky way back in the day on irc.

Was all about the Planetarion back then for me, gal channels, all the Alliance politics, logging on at stupid hours to do stuff.

One of our guys wrote some bots for sorting out attacks and everything, seemed pretty neat at the time.

Used to have great fun messing with the lesser gals and alliances, channel takeovers and the like.
 
Some people will setup a server or a shell that they rent and then use *nix based chat to connect to the servers like IRSSI and bitchx. This way they can leave it running 24 hours a day and all chat in the channels are logged continuously in the window. Then when they want to connect they ssh in to the box and using screen bring up the irc process. This way they can what is called IDLE on the multiple networks and many channels at the same time. In this way it almost resembles IM although it proceeds that, as messages can be sent and received directly between users.

irssi++ :)
 
I have irssi running on my ubuntu thinkpad constantly and I just SSH into it from my PC. It is still a great way to communicate even if it is an old technology. Personally I idle in (and own) a few channels on quakenet, and I'm also connected to irc.twit.tv as I watch their netcasts live and its a great way to participate, great community. I used to be active on another network too when I used to play planetarion, but that was a long time ago.

Annoyingly managing large channels can be a pain, Like I own #wow on quakenet and although that has died down a lot when it was first released it was one of the biggest channels and we regularly maxed the ban list, and not only that I think we were one of the few channels to actully max the Q list, due to spammers we even had to do temp bans on entire countries from time to time.. Its funny looking back at some of the trends of spam that happened over the years. Like people spamming their outwar links (and later on all the variations of outware), porn websites that only unlock the porn once it reaches a certain ammount of hits, fake Q messages about someone logging into your account and to /msg q-newpass to change your password etc..
 
Its far easier to manage if you have a couple of decent bots.

I wrote the original version of the URL parser several networks used to use to validate URLs against know spam, exploits, etc. before they were sent to clients (or blocked if malicious) we made the mistake of running it on a server made up of consumer grade parts when it first went live, 1000s of channels and 10,000s of clients overloaded the drive IO and the box literally melted down.
 
Its funny looking back at some of the trends of spam that happened over the years. Like people spamming their outwar links (and later on all the variations of outware), porn websites that only unlock the porn once it reaches a certain ammount of hits, fake Q messages about someone logging into your account and to /msg q-newpass to change your password etc..

Indeed, it seems to have completely died off. I haven't seen the fake Q stuff in years.

I've been in a channel for years that that has quite few server ops in it, we used to attacks weekly or daily from botnets that would join and spam anti ops crap and then instantly part/quit. One trick they played was to spam our channel with a channel they didn't like, for example "/join #some.cs.chan" in an attempt to get the ops to disable the mentioned channel, thinking the attack was from that channel.

As for banning entire countries. *!*@*.de & *!*@*.ro seems to work quite well. :D Even the servers ops generally promoted the idea of a .de ban. :p
 
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