https://www.techpowerup.com/231079/is-directx-12-worth-the-trouble
Never been a fan of DX12 and now it is starting to look like a white elephant.
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The Division is one of the more pleasing DX12 implementations to date. Others are a little on the flaky side. Doom is another triumph. These things take time. The transition was always going to be glacial, unfortunately marketing has not helped it's case.
Yet there were many on here insistent all newer games would be ported to dx12 in 6 months from launch and it was going to be amazing.The transition was always going to be glacial, unfortunately marketing has not helped it's case.
Yet there were many on here insistent all newer games would be ported to dx12 in 6 months from launch and it was going to be amazing.
yes as I understand it DirectX12 understands Dx11,10 & 9 API calls and is backward compatible for the most part
Never been a fan of DX12 and now it is starting to look like a white elephant.
Hardware support to async compute is limited to only the latest GPU architectures, and requires further tuning specific to the hardware.
you could succeed, such as in case of "Rise of the Tomb Raider," in which users noticed "significant gains" with the new API.
They also concede that Async Compute is the way forward, and if not console-rivaling performance gains, it can certainly benefit the PC.
They're also happy to have gotten rid of AFR multi-GPU as governed by the graphics driver, which was unpredictable and had little control (remember those pesky 400 MB driver updates just to get multi-GPU support?). The new API-governed AFR means more work for the developer, but also far greater control, which the speaker believe, will benefit the users.
Memory management is the hardest part about DirectX 12, but the developer community is ready to embrace the innovation (such as mega-textures, tiled-resources, etc). The speakers conclude stating that DirectX 12 is hard, it can be worth the extra effort,
The Division is one of the more pleasing DX12 implementations to date. Others are a little on the flaky side. Doom is another triumph. These things take time. The transition was always going to be glacial, unfortunately marketing has not helped it's case.