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- Joined
- 4 Aug 2014
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- 1,111
Why expected continually improvements and innovations in such areas as gameplay, interactivity, immersion, complexity etc? Are novels 'improving' in such ways year on year? Or are today's novels basically the same level as those of the 1950s or 1900s? In gaming, the hardware improves rapidly - which drives rapid improvements in the visuals - as we've seen. But it doesn't follow that other areas of gaming should improve similarly just because rendering performance improves.
Just as novels have reached the limits of their platform (arguably a century+ ago), maybe those aspects of gameplay, interactivity, immersion, complexity are also approaching their limits. Sure there'll be some (subjective) improvements with future hardware improvements, but don't expect games a decade from now to be dramatically more 'fun' than those of today, just as today's games aren't dramatically more fun than those of 2010 despite huge hardware advances.
I still haven’t had time to reply properly, but this nails a big part of it. I don’t think people are looking at this from a game design perspective.
sure you can programme in the ability for everything to be set alight and break quests.. but is that a fun game?
The mechanics/technologies people are asking for here are interesting, but how many of you can come up with an entirely new game system that will be balanced and enjoyable? Seriously, try it now. You’ll realise you come up with something that is ‘just’ Far Cry, or Counter Strike or WoW.
The underlying theory of what a game is has been explored for centuries now. I’m not saying something new can’t come along, I’m just saying it’s not easy.