Is GSync important?

I just upgraded from that very same Samsung monitor after having it about 12 years - to a 144hz Viewsonic XG2402.
After experiencing 144hz (well anything 90+ tbh) I wouldn't go back to 60hz, the difference is night and day - even Windows animations and window movement are of a smoothness I'd forgotten about from the CRT days lol!
It doesn't have G-sync, but I haven't noticed any tearing issues playing CS:GO or other games yet.

Agreed, can immediately feel the difference when games revert to 60hz. Switch to 144 and it is like night and day.
 
VRR is a nice bonus but thats it for me. Ive been on a gsync screen for the better of 2-3 years now and it has its moments but imho there are so many things that are much more important than VRR. To me personally VRR cannot save a game thats stuttering, it cannot make a 45 fps game feel smooth enough, heck even 60 is just not good enough if there are any sort of fast movement invovled. Again this is my personal opinion and preference. To me i rather have proper frame pacing coupled with low input latency on a high hz monitor than just gsync/freesync. Right now im running my gsync screen at a fixed 120hz(vrr off) as part of a test im doing and the experience is sublime playing games like BF4/BF1, granted i got the horsepower to pull this off as a 1080ti is no slouch . Would also like to note that ive battled so much with nvidias drivers/gsync and windows 10 that to me it has in a lot of cases added unwanted complexity to troubleshooting. Some of this was on nvidia but to be fair most of it was on microsoft.

I guess the TLDR would be: VRR is nice addon feature but the last thing i would spend money on.
 
^ Why wouldn't you use gsync, if you can get locked 120hz? :confused: It eliminates tearing and is just as smooth as vsync off, but will obviously looks so much better.

Gsync is effortless. Enable G-sync and have V-sync off in nvidia control panel. That way you never need to worry about vsync settings in games.
 
^ Why wouldn't you use gsync, if you can get locked 120hz? :confused: It eliminates tearing and is just as smooth as vsync off, but will obviously looks so much better.

Gsync is effortless. Enable G-sync and have V-sync off in nvidia control panel. That way you never need to worry about vsync settings in games.

From what I've read, you actually set vsync ON in NVCP and OFF in games.
That's what I use and it (just) works.
 
G-Sync on with the control panel V-Sync off will render as fast as possible - giving lowest latency - but any frames above the monitor's refresh rate will result in tearing - but when the framerate drops below the refresh rate you get no tearing and no dealing with V-Sync multipliers or forced frametime steps which result in additional latency when you are using V-Sync without G-Sync.

When you have G-Sync on and V-Sync on the frame output will never exceed the monitor's refresh rate so you don't get tearing but if you are constantly rendering at the refresh rate then you often encounter V-Sync like behaviour where there is a fixed delay before the next frame is presented potentially slightly increasing latency - by capping the framerate slightly below the refresh rate you are (potentially) always rendering as fast as frames are presented.

In-game V-Sync options should be avoided generally as while mostly they will be ignored by the drivers in some cases the games have their own funky built in V-Sync/V-Wait functionality that is enabled by the option that can cause odd things to happen.

Framerate limiting can be a bit of a mixed bag as depending on the system used and how it maintains a lower framerate than the GPU could possibly be producing you can either end up with a forced minimum fixed interval between frames which might be noticeable as extra lag at times or the framerate in sub-second segments can burst above the refresh rate resulting in tearing even though the average framerate over a whole second long sample might match or be below the refresh rate - so generally you have to cap a bit below the refresh rate so it never bursts over and/or play around with different systems (driver level, ingame or different 3rd party programs) for limiting the framerate to see how it behaves with any one game.

I tried fast sync but that gave me tearing.

FastSync in theory should never tear with G-Sync as it should render frames as fast as possible into an additional buffer and then decide which complete frame is the most appropriate to use for actually displaying on the monitor - which might sometimes result in a little stutter, etc. if a new frame isn't ready and it renders a duplicate frame, etc. but shouldn't tear.
 
Yeh, fast sync has never worked for me, even on my last monitor, always induces tearing.

I've heard 1-2 people claim that with FastSync enabled their monitor drops out of G-Sync mode (in the OSD) though it still shows in the control panel.
 
@Kelt so you put up with that horrendous v-sync lag having G-sync monitor? Why?

Cap your framerate below max refresh rate with RTSS and have that dreadfull v-sync always off.

The beauty of G-sync is that you can limit your framerate to any number as long as it's below max refresh and still enjoy super smooth lag free zero tearing gaming.
 
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