Is it worth getting into WOW at this stage?

Yes, this is one of Blizzards main selling points and why so many people still play, they aint all old timers you know :D
 
So in answer to your question.... its the worlds biggest PC game EVA
Really? I thought there were much bigger games out there (mainly MMOs) with a huge user base in China/Japan and Korea? Could be wrong but I remember reading an article on it a long time ago -.-
 
I've been thinking about getting back into this and possibly rolling another character and leveling up in time for Cataclysm.

Just one question though, is it possible to obtain good PvP gear (or even PvE gear) without the need of playing arenas or being in a decent guild?
WoW was easily the best game in a long time for me, it's just I work shifts which makes raiding a no-no some weeks so I'll most likely be playing casually rather than hardcore as I used to.
 
I've been thinking about getting back into this and possibly rolling another character and leveling up in time for Cataclysm.

Just one question though, is it possible to obtain good PvP gear (or even PvE gear) without the need of playing arenas or being in a decent guild?
WoW was easily the best game in a long time for me, it's just I work shifts which makes raiding a no-no some weeks so I'll most likely be playing casually rather than hardcore as I used to.

Its insanely easy to obtain good gear these days.

You can run your bog standard 5 man heroic kill fest for emblems/badges now... which you can then use to buy all Tier9 and Tier10 items.

there are Weekly raids which reward you with money and emblems for killing certain bosses in certain isntances

and theres a new group making system, which works accross your battlegroup. so you can get 5 people all from different servers running a heroic dungeon :) its rather nice.
 
The problem i found with WoW was that if you've done the content in vanilla and TBC then WotLK is exceptionally boring. Only 4 bosses (gave up after putricide) in the whole expansion are of note (yogg, algalon, firefighter, putricide). Thats an awful lot of filler bosses. Plus to be competitive i.e. not have to resort to PUGs, you need to spend ~1 hour a day playing, before you even start raiding. Its a major time sink and a seriosuly boring 1 at times.
 
I decided to give it another go after not playing for years, took my time leveled up properly and getting to level 80 was fun but soon found out when you hit the cap getting geared is extremely fast nothing like how I remember it from my first play through before tbc. Just found it very dull and quit a week after a week. well worth playing through if you've never played it before, took me around 3 months of casual playing moved on to mass effect 1/2 fantastic games!
 
There's always new people in games, doesn't matter when you start. I know someone who won't ever play a games multiplayer unless he buys it within the first month "They'll all be chinning me and I'll be crap"
I never ever EVER do subscription fees though, have you tried allods?

http://allods.gpotato.com/

Whats wrong with subscription fee's?

I've saved a lot of money playing sub fee mmo's, I've only bought 4 full price games in the past 5 months, before I played mmo's I'd probably have bought 2-3 per month.

I seriously don't see why people won't try a game with a sub when they will shell out £40 a month for a new game.
 
It just seems alien to me, paying for a game, and then paying extra each month for the privilege of playing it.
These pay to play games are designed to take as much of your money as possible, that's why they make you invest a lot of time and effort into your character so that between opening your wallet again or cutting your losses, continuing your subscription seems like the lesser of two evils.
I say don't encourage them, this sort of service only exists because there are people willing to use it. That's just my opinion, like you I can't understand the other side of the argument.
People play and enjoy them, that's great, they're doing me no harm.
 
Whats wrong with subscription fee's?

I've saved a lot of money playing sub fee mmo's, I've only bought 4 full price games in the past 5 months, before I played mmo's I'd probably have bought 2-3 per month.

I seriously don't see why people won't try a game with a sub when they will shell out £40 a month for a new game.

Thats also my justification for still paying the sub for wow lol. When i quit I'd bought at least 20 new games in the space of 4 months due to sheer boredom.
 
Imo, now would be just the right time to get into WoW, new expansion coming out etc, if i was you, try and hit 80 before expansion.
 
Imo, now would be just the right time to get into WoW, new expansion coming out etc, if i was you, try and hit 80 before expansion.

Probably a good idea as getting full epic gear is extremely easy atm meaning you can see some of the content from past and present quite quickly
 
Why not try lord of the rings online.
It has a fantastic PvE story and the landscapes look fantastic.

Shame the combat is shabby and boring and the UI responds like a brick to the face, press x button and you get a stupidly long cast bar for anything.

People are ignorant and the story really is quite boring.
 
Depends what you want out of it really, if it just a bit of fun, getting into a social guild that does light raiding or a bit of pvp or w/e then there is never a bad time to start.
 
Why not try lord of the rings online.
It has a fantastic PvE story and the landscapes look fantastic.

It is a very good game. However, after you've spent more than 3 months playing WoW, no other MMO compare. I'm not talking about playing the trial and gaining a few levels, but playing at max level, in a good guild, with raiding or PVP content. Other games sadly don't match up.

I for one can't wait for something like Elder Scrolls to come served as a MMO as I would love get my MMO fix from another place that Blizzard nipples.
 
Imo, now would be just the right time to get into WoW, new expansion coming out etc, if i was you, try and hit 80 before expansion.

WoW right now isn't the best thing to get into.

The problem you have is the increasing following to gear score and achievementing before you can do anything, also most guilds are established guilds so you end up being the black sheep in the white flock who everyone ignores and takes last to events.

So say you wanted to raid xyz and you whisper the raid leader, he'd first ask you your gear score, if its not above a certain % you wont get invited, then if you pass the gear score check you then get asked if you have the achievement, which being a new guy you probably wont, then you wont get invited.

But the problem here is you cant improve your gear or achievements until you take part in the raids and since you cant match both criteria you end up in the stagnant pool of players who want to raid but cant because of the 2 above limitations.

I've been playing wow probably longer then anyone on this forum and the way the trend is moving, really isn't a nice way.

In vanilla + BC WoW you could join a raid regardless of achievement or gear score and get some gear, now you cant and without your restricted to what badge loot can provide you.
 
In vanilla + BC WoW you could join a raid regardless of achievement or gear score and get some gear, now you cant and without your restricted to what badge loot can provide you.

This isn't strictly true - as far as I can remember (and I started on the day of release), pre-WoTLK there was never a PUG raid culture like there is now. Most people just didn't get a chance to raid.

If you joined a guild in WoTLK and an in-guild raid leader turned you down on gear score or achievement (within reason of course), you'd just leave.
 
This isn't strictly true - as far as I can remember (and I started on the day of release), pre-WoTLK there was never a PUG raid culture like there is now. Most people just didn't get a chance to raid.

If you joined a guild in WoTLK and an in-guild raid leader turned you down on gear score or achievement (within reason of course), you'd just leave.

First off there was an active pugging system pre BC, you just had to be on the right servers, i remember being part of a pugging consortium of players who achieved better raid clearing results then the top guilds.

Used our own private channel like a guild chat, but stayed in our respective guilds.

And if you left a guild based on on gear score, chances are you'd be rejected from the next guild for in experience and lack of gear, plus you'd have run out 1 guild out of a small list of guilds per servers clearing content.
 
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