is Mass Effect 1 worth persevering with ?

I've played through ME1 a few times now with an Infiltrator and fully trained sniper rifle.

Infiltrator definitely for the win in ME1. Let your party members use the rifles/shotties.

Not as much of an issue in ME2 as you have the opportunity to train an extra weapon (or get a special weapon that you can already use).
 
Yeah I kind of figured I'd picked the wrong class of character but the thought of going through all those speech missions at the Citadel again from the start didn't appeal.

The one thing I would like to see in ME3 is maybe an I-War style space combat section. You have this magnificent corvette(?) at your disposal but never really put it through its paces, except towards the end of ME2 in the cutscenes. Not as detailed as (say) X3 but just to add some variety.
 
Well I just spent the last 3 days playing it and it sucked.......



















me right in :D. I had it on the 360 when it first came out but sold it when I was only a few hours in because I thought it was boring. I picked it up of steam on the cheap (an excuse to use the pc I spent £1100 on) and decided to play it on Tuesday. Yes it starts off slow at first but man does it open up. Now usually I don't have the patience to do side quests I just focus on the main story but I ended up doing about 15 of them.
I Just completed it now and have just bought the second one of steam so should have it by tomorrow (only have a 3mb connection).

Just give it a chance and I bet that you will find it enjoyable. OK its not as deep as other RPGs and it is quite short (took me 14 hours to complete and that's including doing side quests)
 
when i first played it i found it a bit meh, and if im honest i only stuck at it because i had nothing better to do. Then it sucked me in. I adore this game. In fact i have currently alt-tabbed out of me2 that i am replaying, to type this. Just an awsome pair of games.
 
not sure about ME1, but i have played 2 for about 3 hours, cracking game and definately can see me killing time on it, may go back to 1 after.
 
I got ME1 back in November. Truely fantastic game and couldn't believe I'd missed out on the gem it is (Only bioware experience at the time was DA:O). But I would say it is a very very good game. I got ME2 at Christmas but saving that for a proper playthrough after my exams. Its a shame I didn't pick it up at release but I did manage to somehow avoid it promising myself for two years I would pick it up and try it before finally doing so.
 
Are there similar games to ME where there is a lot of selective dialogue, not quite fallout, not a fan of it at all. DA:O?
 
Well, finished No.1...

Without posting a spoiler that last battle was a toughie, particularly as it didn't save at the cutscene. Must have tried a dozen times before admitting defeat and dropping gameplay down to easy mode. The final battle at the end of ME2 is actually far easier!

Time to import my character into ME2 now.
 
Its mostly the combat that drags it down tbh. Better to play it on a lower difficulty since higher up you get enemies casually walking upto you completely ignorant of there own safety and of course, surviving long enough to stomp all over you early game because you just can't stop them overwhelming you.
 
ME1 has had the single most engaging storyline of any game I have played for the past 20 years, and I have played all the classic RPGs/JRPGs of yore.

Noveria, Virmire and Ilos and the ending were all top-notch stuff.

ME2 was more playable, but the story lacked the epicness of the first, and the final battle was a bit iffy.

People arguing about the RPG elements being stripped out of ME2 seem to have different opinions on what RPG elements are. ME1 had more stat-based RPG elements, with a more complex levelling-up process and standard "billion things in my backpack" type inventory.

ME2 simplified these, but the actual RP parts, whereby the choices you make in the game have noticeable impacts are greater than in ME1. ME1 had you making key choices that rarely showed their impact in the duration of that game, and whereas ME2 has similar options (Geth, etc), it also had for immediate impacts (SPOILER: Zaeed's loyalty mission, the Turian's loyalty mission, various crew-members locking horns and your handling of that affecting the final battle)

I loved both, ME1 for it's compelling storyline, and ME2 for it's characterisation.
 
ME1 has had the single most engaging storyline of any game I have played for the past 20 years, and I have played all the classic RPGs/JRPGs of yore.

Noveria, Virmire and Ilos and the ending were all top-notch stuff.

ME2 was more playable, but the story lacked the epicness of the first, and the final battle was a bit iffy.

I guess I've read that type of [spoiler removed etc] story from ME1 in sci fi novels before, so I found ME2's story on par with it.

Noveria Virmire Ilos? The reason these stand out is because if you start exploring away from the main ME1 storyline production quality falls off a cliff. From reading the developers posts on people not liking the Mako, you get the impression that they think people thought it was too hard. Driving the mako is simplicity. Spending 10 mintues in an early 90's class computer sub game to get to a carbon copy base layout of every single add on mission for the _entire_ game is NOT FUN. I found the whole ME2 game to be at high level of production throughout. Apart from, as you say, the last boss battle. Which was a bit of a let down.

I prefer the combat system from ME2. People criticised it and the skill system as being reduced and dumbed down? I dont quite understand that. In ME1 you have effectively only two weapons. Pistol and shotguns (which are still no where near as good as pistols apart from in some situations). Same for half the ME1 skills. Lots are just flat out rubbish. At least with ME2 you get the impression they employed more than just university students to balance test it.

And the blasted ME1 inventory :(

On the Opening Poster's point on getting depressed 'playing' through ME1's Citadels conversations and qwests for the first time. I nearly ditched ME1 at this point too. I quite like cutscene shooters, but having a near 2 hour long one after the tutorial shooting bit grinds heavily.
 
Fully trained assault rifle is proper brilliant :D

Personally I loved it (played 1st playthrough as a Vanguard) but have come to realise I need to go back and do some more fine tuning :D

Finish the game as a soldier and you can start a new game with a different class but also taking the assault rifle as an extra skill. The same goes for a bunch of the tech biotics (how can any not like singularity?!)

Too rushed for time now but ultimately ME1 = superb, ME2 = superbish....
 
ME1 has had the single most engaging storyline of any game I have played for the past 20 years, and I have played all the classic RPGs/JRPGs of yore.

Noveria, Virmire and Ilos and the ending were all top-notch stuff.

ME2 was more playable, but the story lacked the epicness of the first, and the final battle was a bit iffy.

People arguing about the RPG elements being stripped out of ME2 seem to have different opinions on what RPG elements are. ME1 had more stat-based RPG elements, with a more complex levelling-up process and standard "billion things in my backpack" type inventory.

ME2 simplified these, but the actual RP parts, whereby the choices you make in the game have noticeable impacts are greater than in ME1. ME1 had you making key choices that rarely showed their impact in the duration of that game, and whereas ME2 has similar options (Geth, etc), it also had for immediate impacts (SPOILER: Zaeed's loyalty mission, the Turian's loyalty mission, various crew-members locking horns and your handling of that affecting the final battle)

I loved both, ME1 for it's compelling storyline, and ME2 for it's characterisation.
Good summary.

In any case, there were some good side quests in ME1, but because of the sheer number of them there is a general negativity towards them.
For example, listening posts alpha and theta; the husk ship; major kyle, toombs, and elanos haliat (the three psych profile specific quests); the crazy biotic girl on the ship (julia?), the armstrong cluster geth missions - all of these were reasonably fun.

But I agree - virmire and Ilos -> the end, just fantastic.
 
Well no the main issue with the sidequests was that the buildings were IDENTICAL. It got kinda silly after you walked into the 6th identical substation with a layout defined mainly by the positions of crates after also finding a 8th identical mine and a 4th identical stronghold also on the same planet.
 
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