All I can say is thank God I planned to be up at this time anyway!
I would be thinking about major tweaks such as...
Cars start qualifying for enough fuel for all 3 sessions and have cars weighed to verify that (e.g. Manor can't start with enough just for Q1, thinking they will be eliminated there), cars get lighter as qualifying progresses
Cars must stay out until they are eliminated or a session ends, otherwise their time is null and void
Cars can complete their current flying lap when the elimination timer reaches zero
Cars must use a fresh set of hards in Q1, mediums in Q2, softs in Q3?