Yeah I re-enabled Shadows when I upgraded from my i5-4690k @ 4.5GHz last summer. Having them enabled is a tactical advantage and it makes the interiors of buildings much more defined instead of being extremely bright and washed out.
I'm yet to really test how Shadows affect performance in the DX11 version of the game. There are a lot of bugs that need resolving first. Daybreak seem to be making quick progress as I've noticed the minimum frame rates rising from around 30 FPS to 40 FPS in the last hotfix. And the only reason I'm dipping to 40 seems to be some sort of bug with the exterior of Bio Labs as when there is no Bio Lab nearby I'm not falling below 50 FPS.
Extremely impressive how much of a performance boost we've got at this early stage of DX11. I imagine after more rounds of bug fixes, general optimizations and support for specific hardware we'll give even greater gains to our frame rates.
I'm yet to really test how Shadows affect performance in the DX11 version of the game. There are a lot of bugs that need resolving first. Daybreak seem to be making quick progress as I've noticed the minimum frame rates rising from around 30 FPS to 40 FPS in the last hotfix. And the only reason I'm dipping to 40 seems to be some sort of bug with the exterior of Bio Labs as when there is no Bio Lab nearby I'm not falling below 50 FPS.
Extremely impressive how much of a performance boost we've got at this early stage of DX11. I imagine after more rounds of bug fixes, general optimizations and support for specific hardware we'll give even greater gains to our frame rates.