ive still not played Oblivion

For 15 quid you absolutely have to try it. This are some flaws, but don't let people give you the impression that it's a rubbish game. It's massively impressive from a number of aspects, and once you try it out there are a multitude of mods available to fix the things you might feel are flawed.

It's also a game where a single aspect of it can keep you occupied for ages - whether it's exploring, dungeon raiding, being a vampire, whatever.

Well worth a look :)
 
I really liked it. I didn't think I would like Oblivion but I found it was entertaining, the graphics were excellent (even without mods) and the story is really good.

I thought it would be similar to Neverwinter Nights but I didn't like the 3rd person view, much prefer the first person.

There is an element of tediousness with knowing what to pick up when. I got the official guide to help me along.

The virtual world is so vast I don't think there will be a chance of ever seeing it all.
 
mcwildcard said:
It can be completed in 7mins I think (plus loading times).
Have a look on youtube, there's a video of the whole thing on there somewhere!

i would be interested to see that! I remember a while ago watching a video of some guy completing mario world in some amazingly fast time.. something like 10 mins? might of been longer but was very impressive none the less..
 
I personally found the whole game to be superb and very addictive

I'd just install it and play it. Leave the mods at the moment. If there's something that you feel you'd like to change later on then by all means mod it

You do level up quickly at the beginning but I think that's a good idea as things really start to get interesting later on

It's completely freeform too. I haven't even touched the Dark Brotherhood or Thieves Guild missions yet as I plan to keep my character as a good character

I feel it's perfectly balanced as it is and I prefer the look of the game out of the box - the natural environment mod makes it look far too vivid and fake IMO

I'm not a seasoned RPGer though - the only other RPG I played was Morrowind and only for a short period of time. I've clocked up over 130 hours on Oblivion though and there's still plenty to do!
 
Sorry to be annoying and i know google in my friend, but what mods should i get for morrowind? I cant look at any games sites *Shakes fist at filter*!
 
In all honesty out of the series so far I enjoyed Daggerfall the most, odd i know, but I took great pleasure in finding tons of bugs in the game which enabled me to make my man into a super-killing-machine without resorting to cheat codes. I know in a way it's still cheating, but it's still more satisfying finding these things for yourself and twisting them to your advantage than it is typing a code into the console.
 
I don't like OOO... it does some good things, but I'm not anti-scaling like some folks are. Think about traditional RPGs. Fantasy Star, say. You start out in an area populated by flies and the occasional scorpion. As the game progresses, you end up in areas filled with dragons and titans- but if you go back to the first area, you're still getting attacked by flies. It's incredibly annoying, just a total timewaste.

Likewise Final Fantasy 7- best RPG ever? I think so... Not hard enough to fight a character or area? Just go to the crashed airship and fight Unknowns till you get a few more levels and you can afford a bigger sword. It's just grinding by a different name. Can't progress in Diablo? Replay some dungeons. Get a realy powerful random weapon? Walk the rest of the game, since you're now stronger than the power curve.

So, I like that Oblivion is fairly uniformly challenging. Obviously it's ridiculous sometimes- when a bandit demands 100 gold from you, when he's kitted out with daedric gear worth 50,000, for example. Or, for that matter, when those bandits are bothering you when they could probably take one of the cities without breaking a sweat. But, I like that I'll never have to kill a swarm of flies again, or for that matter that when I was level 2 I never jumped into a cave and got murdered by an atronach. You do still get some variety, just that it's scaled to you. Shame it's by level though, screws the sneaky characters.

But, some mods are great... Harvest and the upgraded UI I love. If you don't like the compass, you can switch it off with the UI mod, bit of a pain for the grinding missions but it does give you back the sense of exploration. THen, some missions you're just lost without the red pointer. Find this guy in the imperial city... No thanks.

I love Oblivion... It's not perfect, in fact just now it's a bit dull (another oblivion gate... yawn) and the world's definately too small (the number of caves, ruins, inns etc make it feel crowded, and you run out of new cities too quickly), but it's still a great game.
 
I rented oblivion last friday for the xbox 360, played it some and was impressed by the engine but the gameplay and the story especially was soso and it was returned on tuesday.


**Spoiler maybe? who cares :p **

I got to the part where you close the bruma hellgate thing with the captain of the guards, the console crashed and I didnt bother reloading.
 
silversurfer said:
I rented oblivion last friday for the xbox 360, played it some and was impressed by the engine but the gameplay and the story especially was soso and it was returned on tuesday.


**Spoiler maybe? who cares :p **

I got to the part where you close the bruma hellgate thing with the captain of the guards, the console crashed and I didnt bother reloading.
tbh
PC>Console
 
Its got the most amazing game world I've ever experienced, and its worth playing for that alone.

However, the game itself leaves a lot to be desired, IMO. Terrible levelling system, there's no satisfaction in completing any quests or exploring dungeons, and no feeling of power at all.

One part of the main quest line is so boringly repetative that I could barely bring myself to play it...but still, this is all MO.
 
That was pretty much the case in Morrowind too: the mechanics were totally broken, and it wasn't so much the plot or the gameplay that pulled you in but the sense of exploring that world. I stopped playing it when I had a scary moment in which I realised how completely submerged in the world I was: I had climbed to the top of a mountain in the game to look at the sunrise, and then I looked out the window and realised I had been playing all night and the sun WAS actually rising in the real world too! :p
 
Oh aye, meant to say with relation to the level scaling... I got completely sidetracked off the main quest and spent ages doing sidequests and clearing out dungeons. Now I'm replaying parts of the game that most people would probably reach about 20 levels earlier, while still equipped with a tinopener and a saucepan on their head. In most RPGs, they'd be a walkover, there'd be no fun there at all- but with the scaling there is. With such a wide-open game, traditional power curves just wouldn't work I think.
 
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