New update for the game
Good morning, Jumpers!
We've got so much to cover today, so let's just get into it.
Our first content update is here!
Hangar Vendors:
Bozze and Vosk will now sell various gear and Artifacts for Credits, allowing you to prep for missions. Up by the Shooting Range, player weapons are also available to buy with Credits. These are randomly refreshed every time you enter the hangar, and higher MK weapons can also spawn but cost more.
We've heard a lot of feedback regarding player weapons and loot, like requests for a weapon locker to save your favorite weapons or just make everything permanent. Further down we will talk a bit more about this weapon carryover situation and how we will continue working on this through the Early Access period.
8 new Sectors:
You will encounter new maps as you play the new update - let us know what you think! Speaking of missions - Short, Medium and Long mission lengths can now generate on all Mission Types. So this just means you will see more variety in mission lengths and give you more options.
Sector Modifers:
A new mechanic! Once you enter a mission, the sectors can now spawn with different modifers to introduce challenges and rewards, making picking your path more interesting.
We are adding
8 modifiers to begin with, which can look like the image here.
Materia Remnants, Ion Rift, High Legion Presence, Weapon Stash, Incoming Legion Ships, Materia Distruption Field, Supply Beacon and Unknown Threat.
Let us know how you like this mechanic, and what other modifiers we can create!
Melee Weapons:
With this update we are adding 3 new weapons:
Wrench, Crowbar and Heatblade! These dedicated melee weapons use no ammo, do more damage than just punching, and are able to block some damage by holding right-click. Pressing right-click right as you get hit by enemy fire lets you deflect it back.
The
Heatblade specifically deflects enemy fire right back at them with good accuracy, letting you live out your space samurai parry dreams.
Dart Improvements:
We've heard the feedback that the Dart ship is frustrating to navigate when in the heat of battle. To address that, we've added these
Hatches on the inside, top and bottom to very easily let you "teleport" back and forth so you can retrieve Materia or fix components.
(In a future update these will get a final 3D model, and an animation for climbing the ladders)
There are some additional smaller changes as well, like balance adjustments for some enemies, and now
ALL Mission Types have Short, Medium and Long mission length varieties.
And on top of that the Halloween Event
Halloween Event!
It's
spoo~ky season even in the furthest reaches of the galaxy.
Between now and
November 10th, enjoy the Halloween decorations around the hangar and the special quest given by Bozze.
Bring back enough pumpkins from your missions and get the Jack-O-Lantern cosmetic!
(Only available to get during this event, but it's usable year round afterwards.)
The Halloween event should appear for players who have completed the first two main story quests.