Just ordered Quake wars

This game is really growing on me. I initially hated it but realised you have to spend a certain amount of time familiarising yourself with the maps, classes and techniques. There is so much to learn. At this stage it seems a lot easier being Strogg than GDF because of the range or weaponry and gadgets open to you. I imagine the GDF is just as effective, though you have to think more and use the weapons in a more effective way.

Really enjoyable stuff it and looks great, even on a x1950pro.

Indeed. Strogg tech/field ops is my favourite. I love the airstrike for Strogg.
 
Strogg medic and cov ops are the easiet to play i think, just find a nice hiding spot and send flying drones out to do your killing and the medics are also the ammo givers so just keep in a nice group and heal them.
 
I'm finding Strogg technician the best at the moment. Deploying turrets and standing near them [especially in Refinary] while repairing or defending objectives seems to work pretty well. And the Lacerator is one of the better weapons - the Blaster is also surprisingly effective.
 
See? Everyone was slagging it off at first, but people are starting to realize how much butt it kicks! It doesn't get much better than ET:QW!!
 
just started playing this again after a long break to play other stuff, still more fun than tf2 just takes a while to get the hang of it
 
Indeed. Strogg tech/field ops is my favourite. I love the airstrike for Strogg.

Rail Cannon (rail something) - great for slowing down an advance, for stopping an advance where there's a bottleneck focusing troops. Only problem is it's AoE and you can't cancel or retarget so it's harder to organise a barrage ahead of troops as the duration of the attack is often long enough for your troops to wander into.
Projectiles arrive at the destination almost vertically - so good for large numbers of buildings or AVT/APT that's hidden next to a wall etc.

Plasma Mortar - best thing since sliced bread. If you don't lock it on a vehicle, then lock it on the ground - then use the targetting scope to move the point where the projectiles will land. Perfect for selectively killing troops as the blast will kill too so you can AoE kill large numbers with one salvo.
It's slower than the GDF rocket launcher with more time between the projectiles gives you time to think, position the focus. You do have to be careful of the time spent with the targetting scope beam on - it's a magnet for snipers.
Projectiles arrive at 30-45 degree angle from the ground so not good if there's lots of buildings etc.

Plasma Cannon - bit of a gimmic, a BFG basically. although it's good for a single hit before your troops move in but at the same time your enemy gets a warning to take cover (easily avoidable death).
Projectile straight down or near enough.
 
hmm seeming to be having a problem with punk buster atm, i get kicked at the end of the map with something along the lines of missing heartbeat ? dont have this problem with cod4
 
There were several issues with ETQW, first - it is heavily "overobjectified" game - it has a lot of objectives and unlike most team shooters it actually needs all classes to be up to scratch with tasks or it will fail miserably. It also offers very little help for first time players, which are basically thrown straight into action with incredible amount of detail and just about anything you learned in original Enemy Territory goes out of the window. I would say it has one of the longest learning curves among team shooters atm. Which means first time players and foreign players who can't understand fast pace instructions appearing in detail on screen get discouraged very quickly. Simply setting various difficulty levels (less and more tasks/targets to achieve per map) on server side would probably help matters.

But the initial server side release was a mess too. You couldn't specify campaigns with all maps or indefinite XP saves, you couldn't customize them, so basically there was no carrot for Enemy Territory players. In fact it would be probably better if it was actually called Tactical Quake Wars, and cut any ties to expected simplicity of ET. Having said that, I recently picked up second £7 copy for my workstation and after running single player with all maps in a loop for few days I have to say, the game is under appreciated. It's a shooter that missed the target audience - it was marketed as team deathmatch, so most people would join servers and find most of the players blasting heck out of each other and campers sniping from towers instead of following any objectives, but it can be easily made into fantastically complicated team game for adults with right set of people.
 
I recently played the demo for the first time and I thought it was a pretty polished game and definitely not terrrible. The game dynamics felt a bit awkward (being a huge BF2 fan) but nothing time can't fix.

My only problem is that it felt too much like BF2142, which I've barely played since I got it.
 
A new patch, or i think its new anyhow, 1.5 gave it another go, i still cant shoot worth a dam but im an objective type player so still built up my xp to 3 stars for engi/battle sense and light weapons. What would really make the game shine is xp save or even longer campaigns instead of just a 3 map rotation

Also if anyone knows of any cvars that can help with my shooting plz post them, too many people complain when i use the nade launcher to clear out a room and teammates run in and die from them :(
 
why is it folks wont even up teams? im not talking about on a skill level just on pure numbers, I always seem to be on the team with 2-3 players less
 
I noticed that a bit last time. They need more servers with whatever team balancing server-side cvars enforced.

@Last Kronin.

Shooting... It really depends on the weapon you use. For the lacerator or similar, I tend to fire in 'short, controlled bursts' and literally tap the fire button. I also use quite a low mouse sensitivity. If the enemy is at longer range or you're using the nailgun or similar, going prone helps a *lot*. I haven't played GDF in ages but I assume it's a pretty similar setup.
 
It's a good game once you get used to it, I thought I'd be l33t straight away as I'm pretty good at BF2 but it's a different kettle of fish entirely!
 
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