Soldato
- Joined
- 27 Apr 2011
- Posts
- 5,607
- Location
- UK
yeah I used the mechjeb orbital maneuvers fuction to burn away from kerbin, but that got me to minimus and then failed, leaving me coasting out into space ![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
mainly the inclination and how to calculate the intercept angle, like the way with the mun you head at 270 till it sets etc.
its easy once you've done it. Get into a orbit (i always use 90 instead of 270), then adjust it so it lines up with minimus. this is the hard part to explain. Looking at the map line it up so you have it so the orbit of minimus crosses your orbit behind/infront of kerbal (so the paths cross directly in the middle of kerbal). As you reach this crossing point you need to fire Northwards if you wish to go up or south if you wish to make it go down (well tilting the orbit). Once its lined up you kinda have to guess when its going to intercept, its not as easy as the mun, but i generally fire to raise my AP to the a point 1/3 to 1/4 of a full minimus orbit ahead.
Landing is MILES easier than the Mun because you need so little power.
How often are new builds released just outta interest?
I've had a varied luck with VTOL. I've made a twin jet engined plane that can fly in vtol mode, nicely and stable with a lot of manoeuvrability. However currently it has a huge habit of just flipping over on take off and seems to like exploding on landing!
problem is, it's already rear heavy due to the engines at the back. I added the fule tanks at the front to try and make it more front heavy. I have serious takeoff issues. If I take off, I either flip straight away or i run out of space so i need to really quickly decrease the throttles to not die and then it's a battle for stability![]()