I was about to ask you the same question, because Im pretty sure its not shown anywhere
Awesome

as I said a few pages back, with a broken medic, people learn not to use them or wait and even though its now fixed, that mentality has already been formed so you are unlikely to see it improve when playing with randoms (even with a good squad youll find the same happening - cos honestly I rarely wait myself unless I hear someone telling me they are coming, I used to wait when the beta came out cos I was a medic assuming it was the done thing myself).
Its one of the truths of class based FPSs if you dont get the balance right on support classes and make them so obviously useful then people learn to ignore them...
That's what I seem to be questioning at the moment. The benefit of me reviving someone versus them simply respawning isn't that great - Sure you give a player extra health and ammo but is it worth lying around waiting for someone to appear or just hit X? Combined with the fact that you rarely see any medics playing people will just assume there isn't one and respawn ASAP.
Ive like the setting of this game, the weapons and classes are quite balanced, but Guerilla in my eyes need to fix the win vs lose bonus (or penalise non-team players) to improve games (Operations is fine but Warzone could be a complete level of complexity better if we found more organised enemies) and never should have left Medic as it was for release. The guys that played the beta with me know how much I moaned how poor it was, it wasnt like it wasnt completely obvious...
ps3ud0![]()
I do find it strange that the multiplier is as high as it is for losing. You would think they'd set the multiplier low to encourage people to play as a team and want to win
