Killzone Shadow Fall (PS4) **SP & MP Discussion**

Soldato
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Developer: Guerrilla Games
Engine : In-house engine, Umbra3
Platform: PlayStation 4
Release date: November 29, 2013
Install Size: 40gb

***SPOILERS***



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MULTIPLAYER

Player Mechanics:
Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees (as seen in the single-player playthrough).

Weapons:
Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 assault rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!

Attachments:
There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.

Classes & Abilities:
There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.

Custom Warzones:
Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.

Combat Honors:
Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play - when your play session ends, you lose your Combat Honors. Combat Honors include bonuses such as an increase to movement speed, etc.

Post-Launch Support:
We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.
 
nice thread :) if anyone didnt know by now GG i so confident on the new ds4 that there will be no aim assistance due to how good the controller is.
im so glad they brought back mobile spawns from kz2 the tach points on 3 were just daft idea imo.
i will be picking this up on launch day and i cannot wait to be honest.
 
Having never played a Killzone game I've been watching some streams of the multiplayer. Seems a bit halo-esque. Would that be fair or unfair?

Killzone mp to me felt as if it had it's own style.

Loved loved loved defending bomb sites :cool:

Felt as if you could really could fortifier any area of the map to defend
 
Haven't played any online MP since the early days of MGS:Online with a bunch of people on here, might break that run come December.
 
I think we should resurrect the OcUK killzone 2 clan for this. Be a good test of the new PSN etc. Only thing is I don't think it has clan support at launch.
 
All going well I'll be playing this by 0100 tonight, love the Killzone games so looking forward to it :)
 
Unfortunately not : http://www.youtube.com/watch?v=DlAYu_Vs-js

Seems to go as low as 38 in some cases, whether this will make a massive difference in the multiplayer, I don't know?

All the Streams I've been watching seem okay... still picking it up :)
while the fps drops aren't great killzone mp should be fine. isn't it only 7v7 or 8v8 max? It's still fairly slow as far as fps go so it's not like you are going to have all 16 players on screen at the same time dropping the frames massively. if this was bf4 sure you should be worried because it would be dropping to 20 fps etc but averaging 45-50fps should be fine for killzone. having said that we didn't really get to see what the frames are like if 4-5 people are on screen at the same ime
 
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