Trying the demo now. Not sure about the capture the flag bit, does that happen a lot?

Trying the demo now. Not sure about the capture the flag bit, does that happen a lot?
Let us not go to Camelot, tis a silly place.
And what is real strategy?
Base building and rushing?
.
With this you send part of your army to fight part of their army and both armies stand still with 5 or 6 of them fighting it out at a time, with no option to expand your forces or for them to expand theirs.
You realise that's pretty much what medieval battles were though? You marched to the battle area, arranged your troops as best you could, hid some of them if you could, used terrain and weather to your advantage and tried to flank your enemy wherever possible. It's actually incredibly tactical, and you can't just keep chucking more tanks at the melee from a magic factory that makes units in 30 seconds if you're not winning.
. I just prefer to have more control over how I arrange units and build armies, not just get given 4 groups of soldiers and told to run with them. The defensive element of more traditional RTS games is probably my favourite thing about the genre. Games which don't include it are an instant bore for me.OT but what's the first Dawn of War game like? I didn't like the second but the 1st looks a lot better and it's on that THQ site for a good price...

OT but what's the first Dawn of War game like? I didn't like the second but the 1st looks a lot better and it's on that THQ site for a good price...
A lot of the times in these games though, you're outnumbered by 2:1 or greater, and so have to make heavy use of the terrain and commiting and withdrawing various troop types in a variety of formations to win the battle etc. That's ignoring the campaign map turn-based side of the game where you recruit your choice of units with limited funds and have them hike over several days to your army, also using the terrain here as well as neighbouring nations and local settlements to your advantage.
Far more tactical than any base building RTS I've played where there's usually a handful of cookie-cutter tactics and build orders used by everyone for each race, and gameplay consists of doing it as fast as possible whilst accounting for anything the other player does.
Classic base-building RTS, and it's very, very good. Not at all like the second one![]()

If you buy it, make sure you get the Dark Crusade expansion - the one with the... y'know, robot things. Necrons. It's got a fantastic conquest mode that plays out like an RTS Risk game - my favourite way to play any DoW, for sure. I'd love it if DoW2 had a similar play mode in a later expansion, but I doubt they'll be bothered to make it.