King Arthur?

Trying the demo now. Not sure about the capture the flag bit, does that happen a lot?

Different maps have different numbers of 'flags' with various benefits, they are worth keeping an eye on, but they are not essential. They are often a godsend, but even if you don't go for the flags, there usually plenty of time to win the engagement through good old fashioned attrition. :)

You usually get a choice of 3 maps before an engagement (depending on whether you are attacking or defending - I forget which), so you can pick your battlefield.
 
I bought this when it appeared and played it for the first time today. Seems very similar to the Total War games with an RPG/levelling element. I didn't like the one Total War game I played and I don't see myself playing this again either... just doesn't feel like there's any real strategy involved and the gameplay is painfully repetitive.
 
And what is real strategy?

Base building and rushing?

Personally that's the model I prefer. I said it doesn't feel like there's any strategy involved, I'm not saying the strategy potential isn't there or that anyone's wrong for enjoying the game :p.

With this you send part of your army to fight part of their army and both armies stand still with 5 or 6 of them fighting it out at a time, with no option to expand your forces or for them to expand theirs. Pretty weak IMO. I did only play it for about 20 minutes but like I said, not my kind of game.
 
I don't feel like describing all of the strategical elements in the game but it's far more in-depth than what you have described. :)
 
With this you send part of your army to fight part of their army and both armies stand still with 5 or 6 of them fighting it out at a time, with no option to expand your forces or for them to expand theirs.

You realise that's pretty much what medieval battles were though? You marched to the battle area, arranged your troops as best you could, hid some of them if you could, used terrain and weather to your advantage and tried to flank your enemy wherever possible. It's actually incredibly tactical, and you can't just keep chucking more tanks at the melee from a magic factory that makes units in 30 seconds if you're not winning.
 
You realise that's pretty much what medieval battles were though? You marched to the battle area, arranged your troops as best you could, hid some of them if you could, used terrain and weather to your advantage and tried to flank your enemy wherever possible. It's actually incredibly tactical, and you can't just keep chucking more tanks at the melee from a magic factory that makes units in 30 seconds if you're not winning.

I understand that, but historical accuracy isn't really what I look for in a game involving King Arthur & Merlin :D. I just prefer to have more control over how I arrange units and build armies, not just get given 4 groups of soldiers and told to run with them. The defensive element of more traditional RTS games is probably my favourite thing about the genre. Games which don't include it are an instant bore for me.

OT but what's the first Dawn of War game like? I didn't like the second but the 1st looks a lot better and it's on that THQ site for a good price...
 
A lot of the times in these games though, you're outnumbered by 2:1 or greater, and so have to make heavy use of the terrain and commiting and withdrawing various troop types in a variety of formations to win the battle etc. That's ignoring the campaign map turn-based side of the game where you recruit your choice of units with limited funds and have them hike over several days to your army, also using the terrain here as well as neighbouring nations and local settlements to your advantage.

Far more tactical than any base building RTS I've played where there's usually a handful of cookie-cutter tactics and build orders used by everyone for each race, and gameplay consists of doing it as fast as possible whilst accounting for anything the other player does.
 
OT but what's the first Dawn of War game like? I didn't like the second but the 1st looks a lot better and it's on that THQ site for a good price...

If you buy it, make sure you get the Dark Crusade expansion - the one with the... y'know, robot things. Necrons. It's got a fantastic conquest mode that plays out like an RTS Risk game - my favourite way to play any DoW, for sure. I'd love it if DoW2 had a similar play mode in a later expansion, but I doubt they'll be bothered to make it.
 
A lot of the times in these games though, you're outnumbered by 2:1 or greater, and so have to make heavy use of the terrain and commiting and withdrawing various troop types in a variety of formations to win the battle etc. That's ignoring the campaign map turn-based side of the game where you recruit your choice of units with limited funds and have them hike over several days to your army, also using the terrain here as well as neighbouring nations and local settlements to your advantage.

Far more tactical than any base building RTS I've played where there's usually a handful of cookie-cutter tactics and build orders used by everyone for each race, and gameplay consists of doing it as fast as possible whilst accounting for anything the other player does.

Yeah I didn't really give it a chance, but I just know straight away with these sorts of games whether they're for me or not. Regardless of how tactical it actually is, it just didn't feel - to me - like there was any real strategy involved, for all the reasons I've mentioned.

Classic base-building RTS, and it's very, very good. Not at all like the second one :D

That's all I need to hear... bought :D

If you buy it, make sure you get the Dark Crusade expansion - the one with the... y'know, robot things. Necrons. It's got a fantastic conquest mode that plays out like an RTS Risk game - my favourite way to play any DoW, for sure. I'd love it if DoW2 had a similar play mode in a later expansion, but I doubt they'll be bothered to make it.

Sounds sweet, it's not on the THQ site though and I'm not sure how these things work with expansions from disk versions or vice versa
 
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