Kitten Space Agency

Associate
Joined
17 Oct 2009
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Relevant reddit thread
Some posts in the thread
We have employed some of the original KSP and KSP2 team and a number of modders and expect the team to continue to grow.
Our studio actually was in the bidding to make KSP2 and we made it to the top three bids. The final step was a call Private Division. I put a lot of work with the into a good design document and opted to keep the focus entirely on this design and the technical aspects of the project - this was a serious problem for two of the people on the call who said we were the only pitch that did not contain art. Obviously out studio wasn't chosen.
We will make plenty of mistakes I am sure. The key we hope to make is not mistakes around pillars that lead to project failure. Its a challenging project.

Also I think the community is very burned out. Which is why the first version of KSA will be free, so people can try it out before wanting to follow progress and then later buying it when it releases.

Rock Paper Shotgun article


Thought this might be one to keep an eye on.
 
They blatantly robbed the art style of the monsters though?

It's almost like they took every Pokémon , fed them into an ai model and then got it to churn out similar versions

I'd be very surprised if Nintendo won based on game mechanics.

almost every genre you can think of all the mechanics are copied from one game to another, usually becoming features of that genre, rather than something a specific game does.

some games do whatever feature better than others.
I'll be honest, after playing Palworld I agree that the art style is what makes me think of Pokemon. The gameplay actually reminded of Ark TBH, and yet, as @LostCorpse said, they're going after them on the game mechanics.
 
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