Latest Info & Discussion : PS3 3DTV Features

Give it a rest as this isnt the thread for it and you are taking things off course..

However PS3 Eye (which works with "MOVE")
CAN OFFER DAMN BLEEDING HEADTRACKING & DOES NOT USE COLOURED BALLS OR REQUIRE AN INFERRED LIGHT SOURCE LIKE THE WII SENSOR BAR USES!

Watch

I dont care about Natal if it works in a dark room or anything else for the reason being it wont work with PS3 or be combined with 3DTV games which is back to what this thread is about.

That isn't the same thing, which is what I keep saying..

In the Wii-mote VR Tracking he walks around the room, and it accurately tracks his position in 3D.. there is a world of difference between 2D and 3D head tracking/VR.

It's well accepted that using just a camera gives very poor depth information using face recognition, hence why that demo is strangely just tracking him in a 2D Plane, he doesn't walk forwards and backwards to any degree, because this is the one thing the camera can't do very accurately on faces, it can 'guess' and sometimes do it reasonably correctly, but clearly the boffins all agree a camera + depth sensor is required if using face recognition, or some fixed geometry reference aparatus attached to the subjects head if just using a camera, its the only reliable way to do it.

plus from the Sony's R&D guru, Anton Mikhailov,
"One big issue with EyeToy we always tried to tackle was lighting. If you have low-light conditions, you can't see the user and you can't track him very well. That's why the spheres are illuminated: you can work in pitch-black conditions. Second thing: it's robust. It goes back to precision: if the interface isn't precise, the user starts to blame the interface and we don't want that.

I'm happy to let the thread get back OT..
 
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A stereoscopic 3D game on PC requires much more power on the CPU/GPU
approx double to run at the same framerates.

PS3 does not have that ability with a set hardware spec.
Therefore the code of a game needs to be specifically written to maximise the 720p 120HZ 3DTV mode.
Oh, agreed. I didn't mean to suggest otherwise, only that adding stereoscopic 3D is done entirely in code so hybrid 2D/3D games are most likely.

Might we see special 3D editions of FMV-heavy games such as Final Fantasy though? A normal release for standard displays and perhaps a two-disc edition for stereoscopic users
 
Oh my.....


This is my last on this Demon...
First you disagree Eye and Move will not offer what the homebrew "wii headtracking demo" video allows. You pointed out Eye needs a light source for tracking.

Then you later persist that "you would need some external head mounted 'thing' " and also that "PS Eye alone does not give accurate depth information". Lastly you now refer to boffins and such a boffin commenting on Eurogamer but he refers to "EyeToy" however PS3 Eye is NOT "EyeToy".
Finally if you read the rest of that report it does give more information on the abilities of the PS3 Eye and clearly confirms things possible with PS3 Eye headtracking and the specially developed software it uses. Offering many things like facial detection as well as just tracking.


[SIZE="-2"]PLEASE TAKE NOTE....
THE DUCK/COW FACE VIDEO LINKED CLEARLY SHOWS FORWARD/BACK DEPTH DETECTION ENLARGING/REDUCING THE ANIMATED CHARACTERS FACE IN ACCORDANCE WITH THE PERSONS ACTUAL CLOSENESS TO THE SCREEN. FURTHERMORE MANY PEOPLE HAVE ACHIEVED "CV" BASED HEADTRACKING VIA STANDARD WEBCAMS - PLEASE SEE "FACE API" WHICH ALSO WORKS IN FULL 6 DEGREES OF FREEDOM![/SIZE]


Im certain it would not be a major drawback for people to play such games with headtracking in a reasonably lit room for games (possibly GT5 including it) via the PSE Eye only and not utlising "Move".

You keep making references to low light or dark conditions and the coloured balls on "Move" controllers. No ones disputed that this would allow playing in dark contidions.
Yes indeed "Eye" will track the light source of the "Move" controllers within a 3D enviroment just like it can track faces. The question however that should be asked, is it capable of tracking "coloured orbs & face" at the same time or indeed multiple sources at once even though it can track upto 4x players using "Move"

This likely depends on the software being implemented.
If so then in a "lit" room it should be possible to have "headtracking" via the face but also "orb" tracking utilised for the "Move" controllers.
As a combination that is far superior to "wii" and unlike Natal "Move" also relies on touch with compatibility with actual controller in the hand(s)
This in turn gives possible vibration feedback and actual tactile buttons or analogue control for conventional type games.

Demon - Please do not relply to this with more techno stuff you believe isnt so, ive tried to show proof of what seems possible regards "Eye" or indeed "Webcams" and tracking with specialist software. You are incorrect saying "PS3 Eye" is limited to a 3D plane regards tracking and incorrect that it requires a light source for tracking, perhaps in the dark or dim lit area yes it cannot work however that is not what was being discussed.





Sean
Thanks for noticing the blunder earlier.
No worries man
As for special editions of 3D games I think we will see 3DTV games mainly that are designed from the beginning to utilise it. Quite a feat to maybe pull off technically.
My own personal belief is Sony themselves or their such studios/franchises will be first used to promote such. As for 3RD parties they may even produce some games but more limited or less technical but that offer excellent 3DTV effects. I suppose in a sense someone could create simplistic but effective 3DTV games or possibly even re develop 80s 90s arcade games etc.

The scope for ideas and increased fun are rather imense.
 
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Oh my.....


This is my last on this Demon...
First you disagree Eye and Move will not offer what the homebrew "wii headtracking demo" video allows. You pointed out Eye needs a light source for tracking.

Then you later persist that "you would need some external head mounted 'thing' " and also that "PS Eye alone does not give accurate depth information". Lastly you now refer to boffins and such a boffin commenting on Eurogamer but he refers to "EyeToy" however PS3 Eye is NOT "EyeToy".
Finally if you read the rest of that report it does give more information on the abilities of the PS3 Eye and clearly confirms things possible with PS3 Eye headtracking and the specially developed software it uses. Offering many things like facial detection as well as just tracking.


[SIZE="-2"]PLEASE TAKE NOTE....
THE DUCK/COW FACE VIDEO LINKED CLEARLY SHOWS FORWARD/BACK DEPTH DETECTION ENLARGING/REDUCING THE ANIMATED CHARACTERS FACE IN ACCORDANCE WITH THE PERSONS ACTUAL CLOSENESS TO THE SCREEN. FURTHERMORE MANY PEOPLE HAVE ACHIEVED "CV" BASED HEADTRACKING VIA STANDARD WEBCAMS - PLEASE SEE "FACE API" WHICH ALSO WORKS IN FULL 6 DEGREES OF FREEDOM![/SIZE]


Im certain it would not be a major drawback for people to play such games in a reasonably lit room for games (assuming GT5 includes it) that only offered headtracking and not utlising "Move".

You keep making references to low light or dark conditions and the coloured balls on "Move" controllers. No ones disputed that this would allow playing in dark contidions.
Yes indeed "Eye" will track the light source of the "Move" controllers within a 3D enviroment just like it can track faces. The question however that should be asked, is it capable of tracking "coloured orbs & face" at the same time or indeed multiple sources at once even though it can track upto 4x players using "Move"

This likely depends on the software being implemented.
If so then in a "lit" room it should be possible to have "headtracking" via the face but also "orb" tracking utilised for the "Move" controllers.

Demon - Please do not relply to this with more techno stuff you believe isnt so, ive tried to show proof of what seems possible regards "Eye" or indeed "Webcams" and tracking with specialist software. You are incorrect saying "PS3 Eye" is limited to a 3D plane regards tracking and incorrect that it requires a light source for tracking, perhaps in the dark or dim lit area yes it cannot work however that is not what was being discussed.

You misunderstand the argument, The whole Wii-mote demo is about highly accurate tracking of the subjects head in 3D, measuring depth and head angle highly accurately, with a high degree of reliability. When I say it won't work in a 3D space, I meant accurately and reliably.. if I had that demo to show you, I'd show you how easy it is to mess it up.. And unreliable detection is somthing the Sony R&D guy admits is not what they want in terms of Move.

The issue with head tracking and 2D cameras is very apparant, you know full well that standard Head Tracking setups can use just a camera, and I am well aware of using a web cam for it etc, but all serious kit provide (and advise) the use of various head appendages (led's on glasses/headsets/etc) for real reliability and accuracy, and that's for close field type head tracking.

E.G. whilst moving all over a room and your resolution decreases with reliability of detection quickly dropping off at more acute angles.



I'm not saying you need 'lights' as an absolute,
I'm saying that 'accurate' and 'reliable' tracking of a face in 3D space is not trivial, a camera alone will only ever approximate and can be quite unreliable, small facial movements and variable lighting can easily fool the algorithms, I'm not saying it can't approximate in low resoliution and ideal lighting conditions.

If you look at 'Move' as a technology and how it calculates distance to the object, it uses the globe as the reference.
1. It's a fixed 'known' size and its circumference is constant no matter what angle it is held at.
2. it is illuminated to aid the tracking and to work in any lighting conditions

To back up the accuracy and reliabiliy issues with just using a camera, I've quoted, Sony's R&D guru Anton M, as quoted earlier (and he also mentions why the globes are used in the same interview)..

So the bottom line is, although the PS Eye can do some head tracking, even Sony themselves say that lighting is an issue, and that for accuracy they provide something with a fixed geometry to use as an accurate reference.

Getting back to your idea of using the Move controllers and head tracking, as I've said all along, it won't be accurate or reliable, because whilst the move controllers can provide an accurate 3D co-ordinate, unless they are strapped to your head, the innaccuracies of face recognition and variable lighting will mean it won't always know what angle your head is at, and where it is in relation to the controller at certain times, thus walking around a room and being at acute angles is not going to work that well at all...

So again, and again, and again, I'm not saying that 'some' inaccurate head tracking can't be done using the PS Eye, obviously it can, but I am saying to replicate the accuracy and reliabiliity of the WiiMote demo (the whole thing about that demo was how reliable it is at any angle and distance and is quite impressive at how simple a solution you can give to an age old problem), you would need, in essence, something like a Move controller strapped to your head, or some head appendage that provided the reference fixed geometry markers to make it work to the degree that is being touted. That's all I've ever said.

Why don't you just say

"Yes, OK, maybe it'll be a little rough to achieve the same level of functionality as the Wii-mote demo, and would require operating within reasonable lighting limits, but a close approximation could be done" and we can all rest happy,

But if you keep saying
"No, Move is easily capable of producing the same accuracy of head tracking as the wii-mote demo with no limitations", then I see we will never agree on anything.

:)

p.s. The 'boffin' is Anton Makhailov, the Guy at sony who developed Move.. best ignore him then...
 
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Anyway, actually OT,

If you read on Neogaf, some guys have been to the GDC and demo'd the 3D games, and the initial feedback (albeit from some quite exciteable people) is very positive indeed.

=Regarding 3DTV (Part 4 of 4)

VERDICT: Unless you are being a crabby stubborn whiner and hate technology there is simply no way to NOT like this technology. I played Baseball in 3D that was OK since it helped me feel like being a batter was much more fun. BUT... Super Stardust HD in 3D however was AMAZING. Just AMAZING.

The way it worked was so realistic depth wise that I am sold. I want one as soon as possible.
Maybe I will have to work a second job to afford a 3DTV (Thanks Kuturagi).

The effect was amazing in Super Stardust because the world is ROUND. Its a sphere going into the screen not a 2D pop up book. It really was 3D fully and truly 3D.

It blew me away it was better than IMAX 3D by light years.

After seeing this it immediately struck me that the 3D ping pong will be done by someone somewhere without doubt. Ideally with facetracking and popping the table OUT of the screen rather than into the screen to make holographic 3D ping pong.


The future is here my friends. What I saw today with Move and 3DTV when combined brings us one step closer to Star Trek Holodecks.

I don't know if MOVE will end up a niche product but when they combine 3DTV and MOVE its going to blow most people away on how cool this stuff is.

Interestingly, and where my stance is, having seen Avatar and other 3D movies, It's never been anything more then a bit gimmicky, hence why I say wait and see and I'll make my mind up later, but the above is encouraging as it indicates (from only 1 person) that it is far superior to 3D movie experiences, which is the exact information that may reassure me 3D may prove to be something tangible in years to come.

:)
 
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Hold on here
Ive not been incorrect by what Ive stated which you even said I was when I actually havnt.
Youve been incorrect a couple of times my ole sunshine.

You said PS3 Eye could NOT do it, just 2D tracking so at least admit you were wrong, simple as that and 3D tracking or UP/DOWN/LEFT/RIGHT/FORWARD/BACK axis followed with ROTATE and TILT actually CAN indeed be done with PS3 Eye or webcams (just see You Tube)Ive even proved that indeed standard webcams with specialist software can achieve such with facial detection.

Now your argument is "oh its not as accurate" and your moving the goalposts of your debate just to try and get something right about it.

The reason the wii demo used infared light on head mounted glasses is that is what the wii hardware and sensor bar utilises. What is so special about the infared lights? The software that calculates the data has to do the same type of calculations to generate the headtracking. Do you think the "wii tracking is very accurate?" PS3 Eye as youve repeatedly been shown/told does not need lights but instead from facial recognition. It can also track whole bodies if required. So I would assume the same type of calculatiuons used to generate 6 axis 3D motion in webcams or indeed the "wii demo" could be applied to the facial detection abilities PS3 eye relies on and the data it process.


You, at this stage do not know how accurate PS3 Eye will be so how can you make such claims or comparisons I do not know?
How do you come to such conclusions?



What we do know is PS3 Eye can work at 120HZ refresh which is perfect for the possibility of being combined with 3DTV functionality and as it includes cybershot autofocus technology with the whole library of effects/features the developers have created to be utilised.
Will "wii" or "Natal" detect eyes blinking, mouth opening, male, female, adult, child all on top of the headtracking or actual full body tracking PS3 Eye can achieve.
The answer is "No" so just give up on your debate as clearly it seems Sony have some advantages in this area. However lets wait to we see what all this development actually brings to the games and for us gamers and indeed lets see exactly what Natal offers in comparison.

As for 3DTV and games like Ive said it only requires a bit of understanding and imagination to see how it can give games more "WOW" but as ive expressed on the "Move" thread if its possible to be combined with "headtracking" then Sony really are in a position to create some pretty spectacular games that no other platform will be offering including it seems PC.
In 2 years time tell me Im wrong about getting excited regards 3DTV games and the possibility of such games combined with 3D motion control.
Personally I see it as a major step forward than HDTV brought us in games and possibly perhaps as big as how analogue controllers changed gaming.

Those that dont think its going to take off or will continue to believe it just will be a gimmick are welcome to thier opinion, me im wanting to be more positive about what it may be able to do in enchancing gaming and entertainment.
 
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mr Latte said:
Will "wii" or "Natal" detect eyes blinking, mouth opening, male, female, adult, child all on top of the headtracking or full body tracking PS3 Eye can achieve, no so just give up on your debate and lets wait to we see what all this development actually brings to the games and for us gamers.

WTF?
Why bring Natal or the Wii into this in this context? you seem to be clear on what PS-EYE can do which is all based on Sony 'hype', but seem to be saying 'no' to Natal when MS's 'hype' which also said it will recognise individuals and a whole slew of theoretical features.

Please don't even remotely wonder why I find your exuberance for Sony's products so odd when you make such statements.

I prefer to, as you say, 'wait until they are released and see what they actually offer us gamers when they are in our hands'.. I see good in both technologies, I see the hype, I see the media response with their hands-on and they seem to indicate both are viable technologies (if different)..

As for the other argument, I'm fed up of telling you same thing, it's always been about delivering the same reliability and accuracy and operational flexibility (lighting/range of detection) as the Wii-mote and even Move wands do, I have a logitech webcam that does all the simple head tracking as all the demo's you've shown.

[edit] Removed derogatory comment
In simple terms, comparing the head tracking ability of PS-EYE to the Wii-mote method or commercial head tracking like TrackIR


1.Does the Wii Mote/Track IR methods work in all light conditions - Yes
Why? They use Infra-Red for detection

2. Does the PS-EYE work in all light conditions - No
Why? as with all normal camera's poor light reduces the information available to the sensor
Proof - Anton Mikhailov (The Sony guy who developed the PS-EYE) said
"One big issue with EyeToy we always tried to tackle was lighting. If you have low-light conditions, you can't see the user and you can't track him very well. That's why the spheres are illuminated: you can work in pitch-black conditions. Second thing: it's robust. It goes back to precision: if the interface isn't precise, the user starts to blame the interface and we don't want that.
Note that no IR or low light technology other then the illumination of the wands has been given, which really is because it is just a camera, and that's all.

3. Does the Wii-Mote / Track IR systems offer a high degree of accuracy - Yes
Why - For high accuracy they both use a fixed 'target' that moves with the users head. Since the target is two or more point sources of light, of a fixed size and distance/angle apart, the camera can very accurately determine the exact centre of each target light, and knowing the geometry can work out the exact 3D position, depth/tilt/angle, etc

4. Does the PS-EYE offer the same accuracy - No
Why? The proposed head tracking scheme would use pure facial recognition, this uses facial features to determine the distance/angle of your head. The problems in terms of accuracy are that detecting the exact centres of each facial feature causes a degree of error, how wide/closed your eyes are, any changes in light that casts shadows around the features, all lead to a jittery approximiation of each facial feature that is changing due to many variables, since these facial features are quite close to each other, just a few mm of error in determining one of the facial feature target points results in a much larger error.
Evidence to back that up? - Sony has given us the exact nature of why they chose the 'wands' with spheres on top. Firstly they are illuminated, so any change in light conditions or shadows will have negligible effect, secondly, no matter what angle they are at, the diameter of the shere is a constant, the camera measures the diameter and since it knows the exact sphere size, can place it instantly in 3 dimensions, this is almost indentical in principle to the TrackIR and Wii-mote target marker principle, i.e. a fixed geometry marker to allow accurate and fast 3D positioning data.

5. Can PS-EYE do head-tracking then? Yes
Why? It's been around for ages using just webcams, PS-EYE is a fast/hi-res web-cam. The logitech HD web-cams already offer 3D Avatars, where the camera is tracking the head reasonably well, it tracks your mouth (smile and your avatar smiles, look sad, your avatar looks sad), it tracks your eye movement (wink, and your avatar winks). This type of technology has been around for some time. However, as can be seen above it is not as reliable, robust or accurate as the more dedicated solutions.
But, that shouldn't stop games like GT5 or as per the shown head tracking demo's working well enough, providing they confine the face with reasonable 3D bounds, and obviously the user's lighting scheme is sufficient, then it'll give a reasonable head tracking experience. If you want it to work reasonably well while moving all around the room, and not have sudden moments of uncertainty (the main reason this type of far field tracking is reserved for window washing type games), then it's going to not be as robust by a long chalk as the Wii-Mote/TrackIR type solutions.

6. Have I only ever said that the PS-EYE cannot offer the same accuracy and reliability as the Wii-mote method shown in the video (unless some type of target device is used as well)? Yes


7. Am I trying to push Natal as a superior product and dismissing 'Move'? - No
Why? I see them as different technologies (which they are), they have different aims/spins on motion control, so will have different games/control methods. I see no major reason either is better then the other (at this point), I have seen the Media's reactions to all the hands on previews of both, and both seem equally praising and catious..
 
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Please refer to comparing Natal PS3 Eye to the other "Move" related thread that uses the PS3 Eye.
I dont mind carrying it on in their if you can be cival about it.
If however your going to give such replies link or state where they come from to verify them.

I am also not basing anything on hype but videos and examples so stop making crap up.

Above you for the 2nd time have quoted someone referring to "Eye Toy" and not "PS3 Eye" the other thread highlights various other standard webcams doing headtracking quite fine.
Again I point out that i back my argument up videos/info for proof.

Regards EyeToy & PS3 Eye

Ref Wikipedia...
The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640x480 pixel resolution, and 120 hertz at 320x240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony.

The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing for more effective low-light operation. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set.
 
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Back to topic :D

Below video gives some footage from some of the games/tech demos shown.
(Try viewing direct on Youtube)

 
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Above you for the 2nd time have quoted someone referring to "Eye Toy" and not "PS3 Eye" the other thread highlights various other standard webcams doing headtracking quite fine.
Again I point out that i back my argument up videos/info for proof.

Regards EyeToy & PS3 Eye

Ref Wikipedia...
The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640x480 pixel resolution, and 120 hertz at 320x240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony.

The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing for more effective low-light operation. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set.

There are two aspects of lighting that affect facial recognition accuracy whilst wandering around a room,

1. Obviously, Low Light - The PS Eye may be twice as good as an Eye-toy, but it's still only in the same leagues as the latest good web-cams in this regard, which is to say that although video can be passable in quite low light it will struggle more and more as light levels drop.

2. Bright lighting - Perhaps overlooked, but camera's only have a limited dynamic range, and too much light can cause issues in the same way as low light.. Look at the following vid, and notice the 'warnings'..
http://www.gametrailers.com/video/gdc-10-sony/63057

3. Dynamic light/shadows - A big issue on accuracy, when wandering around a room, multiple light sources and other things cause things like the shadow regions to change shape/size on your face, especially around the eyes and nose etc, this causes a loss of accuracy to occur as determining the exact centre of some facial features becomes hard when their size/shape can be affected by moving shadow regions.

This is why IR is always preferred for robustness and accuracy, IR is not affected by shadows or low light in the same way. And obviously, coupled with a fixed geometry target marker you get to the performance that the Wii-mote/Track IR offer.
 
You guys do know that having the last word doesn't mean you win, right?
Boring argument is boring.

Im fed up with it tbh but its just been a game of tit for tat hasnt it....
He can talk about it in the other thread if he wants, as its related more with "Move". Ive had to correct him several times already on his inaccuracies or false claims here yet hes once to admit that or be man enough to say yeah he was wrong.

Furhtermore all this talk about required lighting.
Im just waiting on Demon referring to how many lumens is required for perfect conditions.

Just Stop!
Really can you not take into account many games that will offer headtracking will not have people walking around a room. They will be sitting on their asses playing like normal.

GT5 will be a fine example, it does not use "Move" but will offer headtracking and Id even go as far to say in low light although not dark conditions.
Bottom line he doesnt know how well it will work, it could be great or it could suck yet continues to spew out lots of big sentences regards lighting and Ive not once stated that PS3 Eye headtracking would be soley used for games that do require people to move around thats were "Move" can be also added.

What matters is PS3 Eye already shows in videos that so far its possible to accurately detect and track faces/heads with precision and it looks promising.
I can only hope it can offer this in the triple screen mode the game will aparently offer. Im not so certain it will offer headtracking with a 3D display and users with glasses on.
 
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Back to 3DTV

Sony have released prices of their 52” Sony Bravia HX903
PRE ORDER at £2500

I have a feeling Sony are pricing themselves out of contention by most possible early adopters as Samsung / LG / Panasonic will offer similar sized models for less and theirs are due to release earlier as well.

It will be interesting to see how online prices compare to RRP once all the sets will be on the market by approx mid to late summer.
 
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Is there any news on how big their smallest 3D screen will be?

So far the smallest Im aware of will be a 1080p 32" model from Phillips
Not much details available yet regards price etc.

As yet the 120HZ Monitors are not as far as I am aware certain to work.
Mainly because PS3 will use 3D via HDMI and the monitor would need to be able to detect the signal. The glasses usually have a reciever that needs to connect and sync with the display.

So far 120HZ monitors have been compatible with Nvidia 3D Vision
We may see monitors appearing later that comply to the 3DTV Standard set as ATI are also entering the 3DTV market and aparently will be looking to go with the set standard.
 
I've got my heart set on a Bravia, but anything bigger than 37" would be much too big for my room. 32" is about right, but 37" wouldn't be too OTT.
Come on Sony, how about a sub £1,000 32" model!!? :D
 
I Believe the top end model is approx £2000 in 40"

Their will be however the 800 monolithic series model in 40" without the glasses and missing some features but will be 3D Ready, just buy the glasses,transmitter seperate later.
Its likely to come in around £1400+


EDIT:
Link Added


See this guys report on what he thought of Sonys 3DTVs
Watch it all though, he only starts getting positive around 4:00....

 
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