Lemnis Gate - Turn based, Timeloop FPS

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3 Sep 2010
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I havent seen any other thread on this game. It is a turn based, time loop FPS. It is hard to explain so a video probably explains better than I could:

https://www.youtube.com/watch?v=oiqJiO55PPM

I am loving it though - completely different to anything I've played before. It took me a while to get my head around the concept, but now I have done it is a case of trying and learning new strategies.

It's free on GamePass and reasonably priced on Steam. Well worth a look if anybody is after a different sort of FPS. If anbody does have it and fancies a few games send me a friend request:

GamePass: fakeGenius1
Steam Friend Code: 67556707
 
The FPS side I think is the least important aspect to it, but there are times when you need to execute FPS skills quite well. That being said the strategy side is extremely important and I think a good strategist will beat a good FPS player. You are quite right that denying your opponents to certain areas is important. I played a game this morning where I used Deathblow's rockets to basically cut off an opponents route to an objective. Most people go for the objective first and then use their remaining time to fire random shots, but I started straight away firing rockets at their choke point on the map. Then, last few seconds took the object. My opponent quit after realising he couldnt get to one of the objectives. There is always a counter though.
 
Think that's when I'd have ran through, get killed, focus on objectives. Then in a later round, use a sniper to kill your rocket man. Or a shield from the robot to save the player running through the rockets, if I could get the sniper shot off.

Tactically there's a huge amount to it, but if you're not good enough to pull off the shield on the character, or the long range sniper shot etc, you'll lose anyway, even with good strategy.

After playing it quite a bit more I am finding myself agreeing with you more. Strategy is very important - you really do have to think about how you are going to approach each round. That being said FPS skills are more important than I thought. If you are trying to cap an objective in a round you must be very careful to do it in such a way that makes you difficult to kill. That means efficient movement, map knowledge and speed. As the most efficient strategies emerge I think the execution of those strategies will be more important. Then if you are defending or countering then, as you mention, you need good aim - at the moment it's not too bad, but as people realise that good movement is key then aim becomes even more important.

It's a great game though and really good fun to play. I am looking forward to watching some high level play - I think it has esports potential.
 
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