Allot tasks are serial which makes parallelism impossible and the benefit's slim in most cases.
Example: GPU '1' needs to calculate task 'A' before GPU '2' can start work on task 'B', by which time GPU '1' might as well just carry on with the next task. GPU '2' is simply redundant.
Where it can be used is for tasks that can be worked on in parallel.
Example: GPU '1' works on the first 50% of a task, while GPU '2' works on the next 50%.
In the example of lightroom, that task would be rendering, however in LR6 you would already have Multiple CPU cores as well as a GPU already at work, so I doubt Adobe would deem it worth it to delay LR6 to add such a feature few users could even use, let alone benefit from. If the performance of LR6 is instantaneous, then there is no point anyway.