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List of games that use more than 4 cores or multithreading?

Soldato
Joined
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I'm trying to see if there is value in upgrading my CPU from a gaming standpoint.

What games would actually significantly benefit from more than 4cores 4thread running at 4.7ghz?

Are they few and far between? What about farcry 5 for example. That's a new game.
 
I am curious about this too, from my limited experience programming multi-threaded functions (not game-related), if you can parallelise anything, then the more cores you can run it on the quicker it will finish, generally. I would imagine if games can parallelise operations, then 2 or 10 cores makes no difference to the operation, but should go quicker with more cores. Maybe single-player Civ games would benefit when the AI is taking its turn, but even then the AI has to wait for the others too?
 
Interesting. What about at 1440p?
I saw a benchmark that was farcry 5 at 1440p, and literally every cpu from 2500k up to 8700k and 2700x all performed the same. Because it was gpu bound at 1440p.

I have an upgrade itch. But to be honest, only if I will see a real benefit. I probably would buy 2700x just to satisfy the itch alone. But RAM prices are making me really need to justify the purchase.
 
I have an upgrade itch. But to be honest, only if I will see a real benefit. I probably would buy 2700x just to satisfy the itch alone. But RAM prices are making me really need to justify the purchase.
I am waiting on an X470 motherboard from OcUK right now (literally, the DPD page shows the delivery driver is a couple of streets away) to complete upgrade from my i5-s500k/Z68/780ti rig. I expect to see a benefit, but mostly from the change to DDR4 and the GTX1080. The i5 rig has been put into a new case for my now-old-enough to play games son, and it still runs modern games at 1080 no problems. The main (not only...) driver has been because he was hogging my machine :)

As one of the devs on that reddit thread pointed out, more threads make the difference between having two ships in your giant space battle sim compared to hundreds of ships, so the multi-threading cpus may not make much of a difference in terms of frame-rates. I would say though, GPUs are hugely parallel, I work in bioinformatics and the sequencers we use (to sequence nucleotides, DNA sequencing basically) use tesla cards to do the processing, which, ironically, involves analysing images. So, graphics card technology has that covered and are doing most of the work, so I am not suprised CPUs have less influence on game framerates.
 
I'm interested in this too. I'm at 1440p too with an i5 4690k at 4.6, a 1070 card and a Dell G-Sync monitor. This system doesn't perform badly at all, although sometimes I think I could use slightly more frames. It's bonus month this month and I'm wondering about a new system, but not really sure if it's worth it.
 
I am currently in the same boat, pondering on an upgrade!

My current spec is in my sig. At the moment I am playing Far Cry 5 at 4k res, high settings with a few ultra options on, no AA. I get a constant 60fps, no lag at all. I get slow down somtimes in a waterfall, dunno why. I get a few drops to 40-50fps with everything on Ultra some times. My CPU seems to peak about 96/97% in HWM.

However I have an itch for a 8600k, new mobo and ram. But, that would cost me £500+.

Is my 3770k just worth keeping?
 
I am currently in the same boat, pondering on an upgrade!

My current spec is in my sig. At the moment I am playing Far Cry 5 at 4k res, high settings with a few ultra options on, no AA. I get a constant 60fps, no lag at all. I get slow down somtimes in a waterfall, dunno why. I get a few drops to 40-50fps with everything on Ultra some times. My CPU seems to peak about 96/97% in HWM.

However I have an itch for a 8600k, new mobo and ram. But, that would cost me £500+.

Is my 3770k just worth keeping?
That sounds perfectly acceptable to me. Unless you want to spend your money for the sake of having new toys, I would say keep your current rig.
 
Interesting. What about at 1440p?
I saw a benchmark that was farcry 5 at 1440p, and literally every cpu from 2500k up to 8700k and 2700x all performed the same. Because it was gpu bound at 1440p.

I have an upgrade itch. But to be honest, only if I will see a real benefit. I probably would buy 2700x just to satisfy the itch alone. But RAM prices are making me really need to justify the purchase.

I saw an uplift in the Frostbite engine with just a 1700x
https://forums.hexus.net/cpus/376546-4770k-4-3-1700x-3-8-bf1.html
 
Cities Skylines will happily chew threads. It does eventually get capped by the two heaviest, but it appreciates having room to spread out. Used to completely max out my 2500K.
 
In many years it will probably end up like "if you play at 144hz 4k you need more than 4 cores on cpu" and "if you play at 60hz 8k you don't benefit much from more than 4 cores on CPU" because games will be GPU-bound and refresh rate bound.

Micro-stuttering requires better statistics for benchmark. Different people also have different sensitivities, just like Hi-Fi SNR-ratio.
 
Interesting. What about at 1440p?
I saw a benchmark that was farcry 5 at 1440p, and literally every cpu from 2500k up to 8700k and 2700x all performed the same. Because it was gpu bound at 1440p.

I have an upgrade itch. But to be honest, only if I will see a real benefit. I probably would buy 2700x just to satisfy the itch alone. But RAM prices are making me really need to justify the purchase.

Quad cores, Even with hyper threading in a number of scenarios in certain games are a limiting factor now I've noticed when it comes to smoothness even at 1440P, I noticed random jitter in Battlefield 1 and in Ghost Recon Wildlands when I was playing on a 4790K, Like the cores were being fully used to their limits which then disappeared when I moved over to an 1800X.
 
Quad cores, Even with hyper threading in a number of scenarios in certain games are a limiting factor now I've noticed when it comes to smoothness even at 1440P, I noticed random jitter in Battlefield 1 and in Ghost Recon Wildlands when I was playing on a 4790K, Like the cores were being fully used to their limits which then disappeared when I moved over to an 1800X.

See my link above. I did the same and showed a noticeable improvement
 
Like several others above, I found 64 player BF1 multiplayer to be borderline unplayable with an OCed i5 3570k and a 980Ti @ 1440p. In busy parts of the map I would get large FPS drops that could make fine aiming almost impossible. My CPU would be pegged at 100% and the GPU about 80% with drops as low as 50% utilisation. Moving to a OCed r7 1700 completely resolved the issue.

Personally I would not touch a quad core unless you are on a very strict budget and I would even be cautious about the longevity of a 6 core CPU without hyper threading. When games do start to become more core hungry I can see them being in a similar situation to quad cores before too long.
 
It will get increasingly more difficult for developers to scale for more cores though - I'd expect 6 cores to last long enough, by which I mean you're as likely to hit a per-core bottleneck first, several years down the line when you'd probably fancy an upgrade anyway. It took long enough for quadcore to become a bottleneck, I can't see hexcore getting obsolete any quicker because you're basically saying that you need the most expensive thread to be using less than a sixth of the total cpu requirement.

Obviously devs are building with multithreading in mind these days, especially now consoles have many cores, but there is only so much you can do.
 
I still have a i5-2500k + gtx1080 @ 1440 and it runs all modern games so far at ultra setting with no problem, I don't know what fps I am getting but it runs smooth enough with no stuttering.
I do want to upgrade but I am not paying the stupid prices parts are at the moment, even if they were available
I have even thought of getting a console, thing must be bad
 
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