yeah im not sure its going to live up the hype either
people seem more happy about a costume than the actual gameplay
Yep it could turn out like the Wii, lots of hype but fails to deliver

yeah im not sure its going to live up the hype either
people seem more happy about a costume than the actual gameplay
Yep it could turn out like the Wii, lots of hype but fails to deliver![]()
...I asked this before and I'll ask again.
How can this game NOT live up to the hype?
...I asked this before and I'll ask again.
How can this game NOT live up to the hype?
Didn't someone ask that about GTA4?![]()
Exactly, somes games look good but when you get to playing it, it can turn out to be far from what you was expecting.
I hope i'm wrong and it's amazing, but i really can't see people playing this for more than a few months at maximum.
How can this game NOT live up to the hype?
Quite easily if it turns out to be;
a) Boring - All depends on how interesting the level creator makes it.
b) Frustrating - Again, down to level design
c) Repetitive - Do I need to say it again?
d) Gimmicky - There is no reason why this can't be a game to keep coming back to. It all comes down to how good the users make it.
I'll be buying it, purely because so many people think it will be amazing. I've still yet to quite see why though, so my judgement is being heavily reserved.
Exactly, somes games look good but when you get to playing it, it can turn out to be far from what you was expecting.
I hope i'm wrong and it's amazing, but i really can't see people playing this for more than a few months at maximum.
And what about the core game that you get out of the box? Nevermind relying on user generated content.
(I know some will say that is the point, but with the hype it's getting it should be 'amazing' as it is)
As far as I'm concerned, there is no single player. To me, this will be a Warhawk like online only game.
Fair enough, I'm the complete opposite though. I probably wouldn't even contemplate playing this game online.
All i can say about LBP is that every review, hands on, preview from just about every gaming site and the general public have all said it is an amazing game. GTA4 never had so much positive feed back, nor i don't think MGS4 did, its a game i think not everyone will like or appreciate as it doesn't involve big space marines shooting things (all though it could do lol). Im kinda sure that this could last you for months or years, but like all games its only until the next big thing comes along. I think it will be a game you will come back to on a regular basis to try out new levels/ things etc, but not constantly play for months on end.
Fair enough, I'm the complete opposite though. I probably wouldn't even contemplate playing this game online.
And what about the core game that you get out of the box? Nevermind relying on user generated content.
(I know some will say that is the point, but with the hype it's getting it should be 'amazing' as it is)
It’s reassuring to see how friendly Create is, but the real surprise turns out to be Play’s pre-made stages. It’s easy to assume that the levels that ship with the game will be little more than tutorials – what we discovered, however, playing through an Indian-themed stage with Healey, was that even if this wasn’t a genre-shifting creative tool, it would still be a devastatingly effective 2D platformer out of the box.
While the aesthetic is unmistakably its own, the mixture of precision jumping, simple physics and the intricate clutters of moving platforms is strongly evocative of 16bit gaming. There’s ingenuity and humour on display everywhere, with risky secret routes to be uncovered, jumble-sale landslides to trigger and an entire sequence that plays out on the back of a mechanical elephant which advances across a bed of flames. Everywhere, the handicraft style combines with the chunky mechanics to create platforming that feels fresh yet traditional. With fairly low expectations for this aspect of the game, it’s a revelation to come away with the sense that we’ve just played through some of the purest 2D design we’ve seen since Super Mario World. Working above a bathroom store clearly does wonders for your creative motivation.
I spent a lot of time doing that in Tony Hawk 2.![]()