LittleBigPlanet - Play, Create and Share.

There will probably be a few versions of the game for sale.

LittleBigPlanet: Vanilla version
LittleBigPlanet: Collectors Edition
LittleBigPlanet: Limited Edition
LittleBigPlanet: Special Edition
LittleBigPlanet: PSN version
 
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Don't Let Sackboy's Cute Face Fool You, LBP Is Hard

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At this point, I’ve seen and heard enough about LittleBigPlanet that I feel as though the game isn’t even real and that it’s never actually coming out. Thankfully, Sony brought along their first-party titles for us New Yorkers to try out and I can confirm that the game does in fact exist and will be coming out this fall. But after finally getting my hands on it, I think I’m going to have to turn down my hype meter just a bit.

When I got my hands on the controller and got booted up to the LittleBigPlanet title screen, the first thing I wanted to do was to make stuff. I think I’ve seen enough the gameplay from finished levels to know how it’ll work when it’s put together, but I felt since I didn’t have a whole lot of time, I wanted to dig deeper in the creation tools.

Without any real tutorial of the controls, I just started messing around. The first thing I popped in the environment was a sombrero. OK, easy. But the Sony rep and I decided we wanted to give the sombrero wheels and drive it off a ramp. Now this is when things started to get a little harder.

I think something that’s being overlooked with this game is the learning curve. I found it to be very overwhelming.

If you wanted to build a sombrero car, you have to attach it to a piece of wood (or something flat). But since the sombrero is two blocks long in width, you have to make sure your surface is just as long or it won’t let you do it. And if you’re not completely familiar with the system like I was, it’s easy to get stuck and frustrated when something doesn’t work.

So we finally got the hat on the piece of wood and I put some wheels on. But then since the hat is light, we had to make sure it’s glued down or it will blow off. Then we had to add two motors (one for each wheel) and manually go in and alter the settings to adjust the speed of the car.

I don’t know how long it took for me to build that sombrero car, but it took a lot longer than I thought it would, and it didn’t even look like something I wanted to save and share with my friends. We never did get a chance to drive it off a ramp both because I had to go, and the ramp itself wasn’t even done. :(

We also tried to attach one wheel to a can of tuna, which was dubbed the “Tuna Cycle,” but it didn’t work.

Granted, this was my first time with the game, but isn’t this supposed to be accessible? I had an easier time with SOCOM from earlier in the day. The Sony rep did mention there would be a full tutorial of the controls in the final version, which is probably the one feature I’m most excited about.

http://kotaku.com/5033986/dont-let-sackboys-cute-face-fool-you-lbp-is-hard
 
new games = learning new stuff = immense fun if you take time to enjoy it.

Wanting to explore EVERY feature of a game within the first 5 seconds of starting it up, wont make for lasting/intuative gameplay.

I also want the collectors amazing super edition, and a sackboy I can call my own.
 
That complaint has actually encouraged me slightly. A game that you can master instantly isn't exactly going to have much staying power, easy to learn difficult to master should be the target of all game developers.
 
Yay for Kotaku!
If you read about the game, you unlock the ability to create as you play the single player game, the further you go the more stuff you can do. This is for that exact reason, i guess giving you all the tools without experiencing how they work in the game you would get lost, especially if you took no time reading/playing through the tutorials.
 
LBP no longer PS3 exclusive?

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http://kotaku.com/5034088/

Little Big Planet on the PC? Bwah? Reader Jacob writes: "Got these display boxes in at work for Little Big Planet on the PC, How Very Queer!!!" Pretty sure this is nothing more than a screw-up (not on Jacob's part, mind you!) and rather certain we'll only be seeing it on the PS3, but yeah, LBP on the PC would be pretty neat. That is, if you own a PC and are excited about LittleBigPlanet. If not, then oh well

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I actually think there is more potential for a game like this on the PC.
 
would be quite funny if it came out on pc too
would really annoy the "all the 360 games come out on pc anyway" brigade
but since robert posted it then its not true lol
 
Excellent news if true, Imagine the Level toolkit on PC.

I just hope they are compatible with each other. PC and PS3 I mean.

Although to be honest, I don't quite believe it yet :p
 
On paper this game does seem better suited to PC. I doubt its true but Ill still get the PS3 version anyway as ill be playing more than creating I reckon, which = PS3 pad.
 
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