Looking back: Doom 3

At the time, when I first got it, it was a new experience and I was motivated to play it but towards the middle and the end it got repetitive and one began to see the flaws in the game, which were pretty annoying. Enemies spawning behind you again and again and again got so boring. The moody darkness didnt bother me much it added to the atmosphere.

One thing you can do if you can, is now compare doom3 to quake4. They are both on the same engine, and there is far less spawning of enemies behind you. Plus towards the end quake4 has a really great part which I was just not expecting and reminded me of something that would happen in a half-life game.

I think though ultimately it was the engine that let these games down. The graphics are too much like plastic, humans seem to all look the same and look plastic, and areas were overly complicated with textures (some noticeably low res) but still didnt look fantastic, and brought your fps down in a large area with many baddies.

Doom3 didnt remind me of the older doom games. I remember in the original doom there was little to no story, no pda or whatnot, but it was still miles fun, because levels did not revolve around following a bunch of corridors and killing spawning enemies. Rather there was an element of problem solving, secret paths and platforms, and there was even secret levels! There were also times when you didnt stick around to kill everything in sight, you just ran to the exit. In doom3, I found if you didnt kill everything, then you couldnt progress to the next bit. The PDA with the numbers was pointless because the safes just had some ammo or whatever, cant remember a mega health, and definitely no secret paths/levels.
 
Just think how useful a roll of Duct Tape would have been in Doom 3! You could have taped that torch to the barrel of your gun.
 
Still think it will be end of 2009 at the latest as Carmack is usually on the money with his game engines

His last engine (Doom3) was delayed though; originally announced in 2000, Doom3 came out in August 2004 in the end. I remember there being a lot of fuss when he stated that they were targetting the game to run with full graphics detail at 30fps on a Geforce 3, as people felt that such a high-end card should be running it faster; the reality was of course that it ended up running even slower than that!
 
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What was game that was put back due to THE CODE been stolen ?

Either Doom3 or Unreal 3 (if it even exists lol).

Halflife 2 was delayed by over a year in part due to the code getting stolen (allegedly) - it was supposed to come out September 30th 2003, but finally surfaced around November 2004.

Unless you mean Prey, that was delayed by around 9 years or so amid accusations of Epic 'stealing' 3DR portal technology for use in Unreal.
 
Having torch + gun would have made the game much less scary, which imho was the only thing it had going for it. The addon pack was quite fun iirc.
 
^Yep, the whole point of having the flashlight as a seperate weapon is to help build up the tension, making you choose whether to trade some light for the ability to open fire quicker. Plus the game isn't THAT dark (aside from areas which are supposed to be) if you tweak the gamma and brightness properly.

I actually found the darkness more of a problem in HL2 than D3, because of the abritary limit Valve placed on how much you could increase the brightness.
 
Yeah, I can't remember if it was HL2 or one of the episodes, but that level where you're going through the tunnel/car park and your flashlight KEEPS running out of power was painful to play.
 
loved the game but the darkness was a bit too much .if they would have made the torch a little brighter it would have been a lot better.
 
well doom 4 will be developed on id tech 5 engine i think and if u look at game play or trailers of game Rage it will be using same engine as doom4 .

also they said that Rage will play at 60 fps on high end systems doom4 will play on 30fps. it should come out somewhere in 2009

edit: here is how the engine looks http://www.youtube.com/watch?v=cUwbJEwm2zk&feature=related ps: use high quality
 
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