Lord British Presents

If this is anything to do with UO or a spiritual successor to it - then that is it, my life is complete :)
UO was my first MMORPG and through all the ones I've played since (AC, EQ, AO, EQ2, SWG, SWTOR, WOW, EVE and others I'm sure) UO is still the best game that I actually played.

Come on 4 days - hurry up and pass!
 
Wow, there are always people bitter at seeing someone else succeed. The guy made a crap load of money and used it to send himself into space. Respect!
 
Was anyone else, after getting into the Ultima experience for the first time and loving playing the game, ever so slightly disappointed when they found out that the creator Lord British wasn't actually British? I think I must be racist.
 
first Elite 4 then Daoc 2, Arma 3 next week then this!!

Ohh my...

Oh my indeed...

Where are the original games? Sequels are the thing these days. Bulletstorm, Portal, Darksiders... Why can't we have more original titles? :(
 
I'm just hoping he's rid himself of his facebook/social gaming fixation he's had the last few years. Give us an mmo, ye beardy *******!
 
Why have i never played ultima online? or even heard of it.

This thread is showing all the hype i really should have known about it. Where have i been? Kind of reminds me of Mir.
 
Oh man! Takes me back ganking in destard, brit bridge etc! Praying on naked miners made my day. :D
 
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I was trying to explain to a friend the other night why UO was so amazing. He got it when I explained the following to him. I was once playing with someone who seemingly knew everyone in the area we were in. A real man about town type. I asked him if he knew of a good blacksmith and he told me about a guy in Vesper (town near us).

We travelled there and he directed me to a particular house. I entered and there the blacksmith stood, fiddling with some furniture. He was a real player and happily repaired my gear and then made me some even better gear.

It was just the way that I received a personal recommendation about a real fellow player offering an actual service. No other mmo game I can think of achieves this sort of parallel world.
 
I was trying to explain to a friend the other night why UO was so amazing. He got it when I explained the following to him. I was once playing with someone who seemingly knew everyone in the area we were in. A real man about town type. I asked him if he knew of a good blacksmith and he told me about a guy in Vesper (town near us).

We travelled there and he directed me to a particular house. I entered and there the blacksmith stood, fiddling with some furniture. He was a real player and happily repaired my gear and then made me some even better gear.

It was just the way that I received a personal recommendation about a real fellow player offering an actual service. No other mmo game I can think of achieves this sort of parallel world.

MMO's back then had much closer ties to table top gaming though, and were a far more social experiance. I don't know if we will ever get that type of sandbox gaming again, maybe EQN as so far sandbox seems to to be the buzzword most used by the SoE 'highups', not holding my breath though.
 
I was trying to explain to a friend the other night why UO was so amazing. He got it when I explained the following to him. I was once playing with someone who seemingly knew everyone in the area we were in. A real man about town type. I asked him if he knew of a good blacksmith and he told me about a guy in Vesper (town near us).

We travelled there and he directed me to a particular house. I entered and there the blacksmith stood, fiddling with some furniture. He was a real player and happily repaired my gear and then made me some even better gear.

It was just the way that I received a personal recommendation about a real fellow player offering an actual service. No other mmo game I can think of achieves this sort of parallel world.

Interaction was more about how you perceived it rather than what was on the screen, these days it's about graphical detail etc. The fact that in UO you can pour someone a glass of wine, have them drink it and the contents empty etc (plus they get tipsy) was fantastic, the same goes for all the daft little touches around being able to sit down on stools etc.

I've still to see a game which enables me to play a thief the way UO did, I had an incredible amount of fun pickpocketing people around Brit.
 
Interaction was more about how you perceived it rather than what was on the screen, these days it's about graphical detail etc. The fact that in UO you can pour someone a glass of wine, have them drink it and the contents empty etc (plus they get tipsy) was fantastic, the same goes for all the daft little touches around being able to sit down on stools etc.

I've still to see a game which enables me to play a thief the way UO did, I had an incredible amount of fun pickpocketing people around Brit.

I think also the fact that really the internet was still in its infancy, I mean like you said it was word of mouth more than anything, none of this check a forum, find out, or check a site and find out, all in game like a real old style world.

I remember selling a key that would open any lock. In actual fact it didn't open anything but I would have an unlocked chest and open it and they would believe me and buy it off of me. Things got hot which people moaning so I left town, met up with a roaming ganker, he knew of a settlement somewhere, we were there. I went in acting like a noob, while my friend flanked them and we slaughtered them all, stripped down and bathed/danced in their blood.
 
I think also the fact that really the internet was still in its infancy, I mean like you said it was word of mouth more than anything, none of this check a forum, find out, or check a site and find out, all in game like a real old style world.

I remember selling a key that would open any lock. In actual fact it didn't open anything but I would have an unlocked chest and open it and they would believe me and buy it off of me. Things got hot which people moaning so I left town, met up with a roaming ganker, he knew of a settlement somewhere, we were there. I went in acting like a noob, while my friend flanked them and we slaughtered them all, stripped down and bathed/danced in their blood.

See, now while I can appreciate the coolness of freedom in that, it would annoy the living crud out of me, especially as death actually meant something in UO.
 
I think one of the best examples of UO was a friend of mine (Halfmad I refer to Mork) dropping poison or explosion trapped wooden boxes around the town of Vesper.

For those who don't know, the Carpentry profession allowed you to work and make items with wood (chests/boxes etc). If you maxxed out the Tinkering profession, you could make poison/explosion traps. Combine the two professions and you can have a lot of fun.

He would sit from a distance and watch curious noobs repeatedly poison or blow themselves up as they opened the box thinking they had struck gold. Early lessons for everyone. You just can't get that sort of interaction anymore that UO had.

The game may have looked a joke now, but even today it has detail and elements that no MMO can match. I am still surprised that EA keep the official servers running today.
 
I spent a great deal of my "last days of UO" doing nothing but crafting. My Blacksmith owned shops around Vesper and Moonglow and I could honestly spend my days just filling them up with stock.
I used to mine all my own ingots so I could offer competitive pricing.
Imagine - an MMORPG now where a resource actually changes each time it respawned (like the mines in UO where just because you had mined Shadow Ore a moment ago the respawn could be something totally different)

I spent so much time at the public forges doing repairs and making stuff for people. I built up my name so people trusted me with their Vanquishing weapons for repair.

....and all this on a 56k modem actually connecting at around 36k :)
 
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