Art style looks incredible but really all these VR games need more substance and game length.
More dialogue, player options, player decisions, exploration, upgrade mechanics.
I know they're all moreso associated with 2D games but VR games need that depth too, so that we actually invest in each experience and it also provides reasoning to go forwards in an individualised playthrough.
I really hope the standard length of VR single player campaigns becomes at least 8-10 hours this year. I'd prefer closer to 15-20 but I understand the constaints of the medium and development costs.
For example, Shadow Legend VR. As decent as it is, you really can't have an RPG which is <4 hours long. It needed to be 15 hours long and it would have been an absolute hit and staple within the VR space for the next 3 years. Instead its just a meh game.