- Joined
- 19 Nov 2010
- Posts
- 117
One more.
This time Diablo 3.
see http://postimg.org/image/bh4xsmmzj/
103 FPS in town
CPU core 4 @ 81% everything else <50% (GPU 40% cpu core3 52%)
13.6 FPS in greater rift
CPU core 4 @ 58% apart from that system no even in use
GPU 8%
cpu1 19%
cpu2 31%
cpu3 20%
cpu4 58%
Why the low frame rate?
Something here is not right. Note the CPU usage even lower in the greater rift @ 13FPS then it is in town.
Game engine logic should be simple.
loop. get user input, do game logic, render, loop.
It should do the loop as fast as possible, eg as fast as the slowest component can handle.
So if your CPU is the slowest it will be the bottleneck for example. The bottleneck can be ID'ed as that component that would be at 100% utilization. The CPU is not nor is the GPU, what component is the bottleneck?
Answer on post card
This time Diablo 3.
see http://postimg.org/image/bh4xsmmzj/
103 FPS in town
CPU core 4 @ 81% everything else <50% (GPU 40% cpu core3 52%)
13.6 FPS in greater rift
CPU core 4 @ 58% apart from that system no even in use
GPU 8%
cpu1 19%
cpu2 31%
cpu3 20%
cpu4 58%
Why the low frame rate?
Something here is not right. Note the CPU usage even lower in the greater rift @ 13FPS then it is in town.
Game engine logic should be simple.
loop. get user input, do game logic, render, loop.
It should do the loop as fast as possible, eg as fast as the slowest component can handle.
So if your CPU is the slowest it will be the bottleneck for example. The bottleneck can be ID'ed as that component that would be at 100% utilization. The CPU is not nor is the GPU, what component is the bottleneck?
Answer on post card
Last edited: