i honestly don't mean to be rude, at all, but i'm not sure what you're trying to say. kinda guessing you're not english, because the way that sounds, is you're saying cpu isn't as important as the gpu, but other posts and rest of that one seem to be saying that a low cpu couldn't feed your gpu well enough so cpu is more important.
either way, 3dmark 06 isn't played at a resolution that you would game at.
with a 2.4Ghz conroe stock with a 8800gtx and a 8800gts you'd probably score pretty close with both, probably around the 9k-9.5k mark. thats fine, thats cpu limited, overclock that up to 3.5Ghz and the gts at stock wouldn't get much past 10k, and the gtx should be closer to 12k showing it WAS cpu limited. but at a LOW resolution without AA/AF, if you have the pro version, and you run the benchmark at 1600x1200 with full aa/af, of at 1920x1200 with aa/af you will score WAY lower, i dunno, say you scored around the 6k mark. you can see the score has dropped massively, ONLY due to the resolution, the cpu's speed, or lack of it, is irrelevant. the cpu is capable of letting both cards hit 9k, the only reason they don't hit 9k is because the gpu's are completely limited. almost every single game around behaves in the exact same way.
e-mail anandtech, or any respectable review site and ask them if they only benchmark games, at least for cpu reviews, at low resolutions and settings just so that the gpu's aren't limited, letting us see the cpu's theoretical power. but in gpu benchmarks, they use much higher settings. they will tell you, and most state in their cpu reviews, why they do it, and that in super high resolutions don't show any real difference.
xbitlabs.com did a very good review, was AGES ago now, looking at newish games , same gfx card, different cpu, there was little difference between a top clocked ath fx, and a sempron much lower clocked at high settings.
we've gotten way MORE gpu limited because instead of the tiny increases in clock speed, which even then didn't matter between 1.8ghz and 2.8Ghz at proper resolutions, but we jumped from 2.4Ghz single cores to 2.4Ghz dual cores straight away. with most games coming out with dual/multi core support for a while now the difference is massive. the jump is cpu power has been completely doubling cpu power, which was already more than needed, compared to gpu's definately NOT doubling gpu power, and hdr being added to most games now, higher textures.