Many years ago I was involved with testing Punkbuster and stats wise no matter how good the analysis system was there was always at least 1 genuine player, etc. who'd trip the system unless you dialled it back to the point it was only detecting people with near if not pixel perfect aim/snapping to target. I doubt even these newer machine learning/AI systems will entirely fix that.
I think you're a bit out of date..
Rage-hackers (spinbots, speedhacks etc) are easy to ban with most systems, they generally get nailed in 1-2 games with Valorant's system.
The hardest ones to catch are bots and people boosting, as none of those two will exhibit any obvious behaviour that looks like cheating - but when you look at the data, it doesn't play the game like a human at all. Or in the case of a booster - the average ELO skill rating jumped from 500 to 8000 over the space of 5-6 games, which is impossible, it's like me playing tennis as me, then turning into Roger Feder in the space of 5 games.
This REWASD thing does look like it should be very easy to stop, it just looks like people have found quite an innovative way to cheese the system, and I imagine it'll get patched out.
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