Soldato
- Joined
- 6 Aug 2009
- Posts
- 4,504
- Location
- Wales
First load of results
BF4 Multiplayer
Full 64player servers used
Full Ultra settings-4x Msaa-90FOV-1080P
System used
I7 4770K @4.6
Asus Reference 290X @1150/1400
Paracel Storm
Direct X
Frames:- Avg: 93.791 - Min: 63 - Max: 192
Mantle API
Frames:- Avg: 108.924 - Min: 74 - Max: 228 (16% Faster)
Dawnbreaker
Direct X
Frames:- Avg: 92.786 - Min: 81 - Max: 102
Mantle API
Frames:- Avg: 119.644 - Min: 8 - Max: 228 (29% Faster)
Golmud Railway
Direct X
Frames:- Avg: 112.552 - Min: 50 - Max: 154
Mantle API
Frames:- Avg: 122.262 - Min: 12 - Max: 228 (9% Faster)
Locker room
Direct X
Frames:- Avg: 116.688 - Min: 82 - Max: 161
Mantle API
Frames:- Avg: 107.833 - Min: 79 - Max: 185 (-7% Slower)
As you can see Mantle for the most part is working brilliantly in my system, but it's not without it's problems.
:Cpu spikes/stutter in most maps resulting in very low minimum framerates.
:Random crashes when joining or leaving a game (Battlefield stopped responding)
:Known fog/colour loss bug
Even with the issues though i think mantle is off to a great start, the performance increases are there for those with the currently supported hardware.
The issues i'm sure will be fixed soon enough and Support and optimizations for all GCN added asap.
Things are looking good some far though and i'm eager to see what AMD can do with Mantle.
BF4 Multiplayer
Full 64player servers used
Full Ultra settings-4x Msaa-90FOV-1080P
System used
I7 4770K @4.6
Asus Reference 290X @1150/1400
Paracel Storm
Direct X
Frames:- Avg: 93.791 - Min: 63 - Max: 192
Mantle API
Frames:- Avg: 108.924 - Min: 74 - Max: 228 (16% Faster)
Dawnbreaker
Direct X
Frames:- Avg: 92.786 - Min: 81 - Max: 102
Mantle API
Frames:- Avg: 119.644 - Min: 8 - Max: 228 (29% Faster)
Golmud Railway
Direct X
Frames:- Avg: 112.552 - Min: 50 - Max: 154
Mantle API
Frames:- Avg: 122.262 - Min: 12 - Max: 228 (9% Faster)
Locker room
Direct X
Frames:- Avg: 116.688 - Min: 82 - Max: 161
Mantle API
Frames:- Avg: 107.833 - Min: 79 - Max: 185 (-7% Slower)
As you can see Mantle for the most part is working brilliantly in my system, but it's not without it's problems.
:Cpu spikes/stutter in most maps resulting in very low minimum framerates.
:Random crashes when joining or leaving a game (Battlefield stopped responding)
:Known fog/colour loss bug
Even with the issues though i think mantle is off to a great start, the performance increases are there for those with the currently supported hardware.
The issues i'm sure will be fixed soon enough and Support and optimizations for all GCN added asap.
Things are looking good some far though and i'm eager to see what AMD can do with Mantle.
Last edited: