• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Mantle running on ios PVZ

Hold on, isn't Metal a new API? I didn't think it was anything to do with Mantle. I'm sure AMD would've bigged it up if that was the case Lamb Shanks.
 
Where does Mantle fit into this then (as in the title)?

At Apple's WWDC conference today they have just unveiled Metal, a new 3D graphics API to compete with OpenGL.

Like AMD's Mantle and the recent complaints about OpenGL and the overhead of OpenGL drivers, Apple has devised its own graphics API that is "closer to metal" and hence its name.

Apple's Craig Federighi said during the presentation that Metal allows for up to 10x the call rates of OpenGL's current speeds while having substantially less overhead. Initially the Metal graphics API is meant for iOS with driving the mobile gaming experience.

Exactly how open the Metal API will be remains to be seen and if/when the Apple Metal API will appear on the desktop within AMD/NVIDIA graphics drivers. At the very least, hopefully all of this recent attention around 3D graphics APIs will lead to faster innovation and growth within OpenGL / OpenGL ES. Metal will premiere later this year with iOS 8 while developers have early access beginning today.

Apple also announced today OS X Yosemite, their latest OS, which will ship later this calendar year.

According to this the Metal API is apples own creation and runs independently of any other API?
 
:p

Ask for the title to be changed.

Still, another promising API, though I doubt we'll see it used on anything but iOS devices.
 
Where does Mantle fit into this then (as in the title)?

According to this the Metal API is apples own creation and runs independently of any other API?

Interesting, I didn't even know Apple were developing their own graphical API! Seems like an odd venture for them to take, are they looking into getting more games on Mac OS then?
 
Interesting, I didn't even know Apple were developing their own graphical API! Seems like an odd venture for them to take, are they looking into getting more games on Mac OS then?

iOS is their money spinner now, I doubt we'd even see it on Mac OS in a serious capacity.

I smell a new iOS dev kit.
 
:p

Ask for the title to be changed.

Still, another promising API, though I doubt we'll see it used on anything but iOS devices.

Yeah if you guys want to continue the discussion mods can please change title or delete if it's not something worth talking about.

I can't add anything because never heard of it. So used to Repi posting mantle stuff and miss read.
 
iOS is their money spinner now, I doubt we'd even see it on Mac OS in a serious capacity.

I smell a new iOS dev kit.

Yes, I guess that makes sense, but none of the games running on iPad/iPhone are particularly intensive (as far as I'm aware) so I'm not sure why they'd need a new API capable of 10x draw calls over the previous OGL capabilities.
 
Indeed, seems like this is 'Metal' rather than 'MeTaL' - quite an hilarious name rip-off coming from the company which likes to sue anyone and everyone who produces a phone with 4 edges or a laptop with a screen and keyboard or whatever other ridiculousness they sue for these days (Apple/Samsung lawyers must be rolling in cash).
 
Back
Top Bottom