Marathon

Amazed there's not more interest in this. It's great!

Today's update:

Item Economy

  • Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
  • Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
  • Reduced the frequency UESC Grenadiers drop EMP grenades

Combat

  • Fixed an issue where players could sometimes die instantly in confinement events
  • Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
  • Increased the range gunfire and explosions can be heard from

Weapons

Thermal Scopes

  • Reduced visual clarity on targets with thermal scopes
  • Adjusted max distances for thermal highlight:
    • Pistols: 40 meters (down from 55)
    • Rifles/LMGs/SMGs: 60 meters (down from 65)
    • Precision Rifles: 80 meters (down from 100)
    • Snipers: 100 meters (down from 180)
Overrun

  • Increased default ammo capacity by 5

Runners

Rook

  • Fixed an issue where backpacks could be deleted when exfiling with Rook
  • Fixed an issue where Rook’s position was not being displayed on the map screen.
  • Increased CyAc reputation gain from exfilling with Rook
  • Rook will now have the same Faction reputation bonus for exfilling that solo players receive
  • Rook’s WSTR shotgun will now spawn as Compromised
    • Compromised items require use of a Matter Fixative during the run to exfil with the item

UESC

  • Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.


Contracts

  • Increased default distance objective nav points appear from 10m to 20m
Introducing NuCaloric Contract

  • Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
Introducing Traxus Contract

  • Reduced the difficulty of the UESC Commander encounter

Zones

Outpost

  • Temporarily disabled switches access route to the Broken Wing on Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.


Rewards Pass and Store

  • Fixed an issue where Silk balances were not updating correctly without restarting the game
  • Fixed an issue where bundle prices could be displayed incorrectly
  • Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price
  • Increased the LUX bundle from (1000 + 100) to (1000 + 120)

Stability

  • Fixed a rare issue that could cause dedicated server crashes
  • Fixed several issues that could cause client crashes

General

  • Fixed an issue where doors would lock preventing players from finishing the new player intro mission
  • Updated the description of Perimeter (Beginner) on the Zone Select screen
  • Fixed a bug where the Text Chat window could get stuck open
  • Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
  • Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
    • DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
  • Players will no longer see an extended black screen during the map load sequence
 
I've been playing after saying I wasn't going to buy it and I've been really enjoying it.

Just a shame Bungie redacted my username and now I'm Meffs :D
 
To those that are enjoying it, are you playing as a solo, random or with people you know? I tried the server slam and found it more enjoyable as a solo player but I didn't really have enough time to figure out what I should be doing or to learn the game.
 
Tempting me this is and steam reviews seem positive so far... anything like Destiny? Used to enjoy farming exotics etc.
 
To those that are enjoying it, are you playing as a solo, random or with people you know? I tried the server slam and found it more enjoyable as a solo player but I didn't really have enough time to figure out what I should be doing or to learn the game.

I do solo and teams with randoms. Both are fun, but solo is particularly good. I still don't know the maps, and have only played on the first two so far. Lots to learn.
 
I burnt myself out after 40 hours of playing it, they need to improve objectives discovery, having to be within 20 metres of the designated objective can be frustrating. Especially for some of the most awful objectives.

Some may love that type of grind but not me, when also dealing with the whole pve + pvp aspect of the game at the same time.
 
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Never played Destiny, but from what i've read the gunplay is just as good/sharp.

Was this a quiet release or something? Heard Bungie discussing this game many years ago and some collectable references in Halo was found. I'll have to watch some gameplay on YT later, need a big break from BF6.
 
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Was this a quiet release or something? Heard Bungie discussing this game many years ago and some collectable references in Halo was found. I'll have to watch some gameplay on YT later, need a big break from BF6.

Not particularly quiet - but not sure how to judge that. There were some great trailers out on release, and a server slam even (which i missed) a week before release too. The visuals/themes/audio are out of this world too - right up my street.
 
I'm enjoying it! Playing on PS5 with some guys from work and it's a lot of fun. I have no interest in the quests really because the PvP and gunplay is so enjoyable, Bungie just nail good gunplay. I'm not playing it every night (maybe twice a week?) but I like it a lot!
 
Reviews are starting to appear now. Some very positive ones.


"Like any good extraction shooter, Marathon is a game about the choice and consequences inherent within a run. Yet, it's more than just that. Bungie's excellent audio design and gunplay, paired with increasingly complicated level design borrowing from over a decade of expertise designing Destiny raids coalesce into something special. Marathon is proof Bungie is still at the top of its game."
 

"If you're surprised Marathon turned out this well, I'm with ya. This time last year, I had all but written it off after trying that dreadful alpha with the cartoony art, no solo mode, and no prox chat. But Bungie made great changes and clearly knew what it had that other extraction shooters didn't: spectacular gunplay, second-to-none maps, and progression systems that turned me around on this loot-heavy format entirely. Marathon doesn't just join my FPS rotation, for the foreseeable future it is my FPS rotation."
 
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