Marvel Rivals , anyone interested in this one ? (you can get it free if your quick)

Loving this game!
Iron fist, love picking people off. Iron man / moon knight especially fun to get them!
Wolverine.. forget it, he will toast you every time
 
mm maybe check your settings because there's a satisfying sound when you kill someone and it appears in the kill feed
I got the sound on, does nothing for me.
When you are fighting and kill an enemy its flat and soulless.

Having played all the games you mentioned I find kills more satisfying in Marvel than all of those
How? I'd like to hear your logic.
To me a kill in any of those games gives you much more sense of relief, skill and reward than the marvels.

I have played a good few hours of Marvels, ran around like a lunatic and got 20 kills in a game, by the end of the game I was shocked I had so many kills, because it felt like I had barely killed 4....
 
Kill reward might have been wrong terminology.
But there's nothing you feel when you kill someone, there's no notification or even hit marker or anything. Least in games like CS, PUBG, The finals and more, you get a real sense of murdering a player.

There's the enemy health bar, there's the smack sound on hit or dink sound on crits, there's the swoosh sound on kill, the kill feed, the visual cue of the enemy ragdoll, an optional sound setting which plays an ascending sound prompt as more enemies die (or teammates) to keep track of deaths in a team fight...what more do you need? A celebratory fullscreen text confirmation with bursting confetti on each kill? The game is visually cluttered enough as it is.
 
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There's the enemy health bar, there's the smack sound on hit or dink sound on crits, there's the swoosh sound on kill, the kill feed, the visual cue of the enemy ragdoll, an optional sound setting which plays an ascending sound prompt as more enemies die (or teammates) to keep track of deaths in a team fight.
Health bar doesnt mean a thing when it comes to identifying if you have killed.
Smack or dink sounds could be from anyone on the team, theres so much noise going on.
Swoosh sound on kill, cant hear it with all the other noises from other team mates.

The kill feed is only thing that can be used, but when your screen is exploding with colours and everything else, I am not drawn towards the kill feed.

So what more do I need, well I need less clearly, but even still with the amount you are stating, its not rewarding at all when you kill. Its like a game made for children, heres colours and sounds at such a rate you cant tell whats going on.
 
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It's a game made for children...yet doesn't give you enough flashy rewards for getting a kill. Seems backwards to me.

If you can't tell what's going on then it seems like you just haven't learnt what the abilities do yet.

Also if you were surprised by the amount of kills you got, you probably don't realise eliminations and final hits are different. Assists count towards elims (the "kill" stat during the game). Final hits, or actual kills, you can only see on the end of game scoreboard. You probably didn't have 20 final hits. Again, it seems like you just don't understand the game very well.
 
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It's a game made for children...yet doesn't give you enough flashy rewards for getting a kill. Seems backwards to me.

If you can't tell what's going on then it seems like you just haven't learnt what the abilities do yet.
If you're going to make a reply directed at me, you can always reply to me.

Also, if you actually read my reply....

So what more do I need, well I need less clearly, but even still with the amount you are stating, its not rewarding at all when you kill.

Try again, sorry I've insulted your precious super heroes.

You probably didn't have 20 final hits. Again, it seems like you just don't understand the game very well.
Nope I had 20 final hits. Try again.
 
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So what more do I need, well I need less clearly, but even still with the amount you are stating,

Is this your first hero shooter? This level of chaos is hardly surprising. It's the same in Overwatch. Yes, I do agree that this game, even moreso than Overwatch, can get very visually cluttered when ults are flying off everywhere, but it comes with the territory for a hero shooter. It's 2 small teams vying for the same objective on a relatively small map.

The comparisons you gave aren't really apt. CS and other tactical shooters are way, WAY more slower paced than a hero shooter., not to mention the weapons are based in reality (Valorant's abilities aside), so there's no crazy things flying around.

The Finals maps are huge compared to Rivals' - a lot of the time you're just running from point to point, with small fights happening in between those moments. Rarely is it a full on 3v3v3v3 fight in one concentrated area.

I dunno about PUBG as I've never played it, but isn't that also more realism based (as in no abilities, "normal" weapons like guns and AKs and rocket launchers and stuff)?

But presumably, you're playing this game because it's got Marvel in the title, right? You know that the universe is full of crazy characters - you've got big green muscly giants, mutants with crazy supernatural powers, and literally hundreds upon hundreds of other characters they have in their back pocket that they can add in who have even crazier powers. Part of the fun is surely the power fantasy of being able to have all these overpowered characters fight it out? So would you rather they all be pared back and completely underpowered compared to what you know they're capable of?
 
But presumably, you're playing this game because it's got Marvel in the title, right?
Nope, playing it because the group of guys that I play with wanted to try and it's free. Nope never played overwatch or that either.

Not saying there is a problem with fantasy, super heroes, explosions etc.
All I said was it feels empty, soulless and doesn't really give you anything to feel that you've killed someone.

With the finals you get a simple notification on middle of screen either "killed" or "assist" along with kill feed. But the killing of someone seeing them explode feels way better than how you kill on rivals. Exactly the same for pubg, except they don't explode, but still feels rewarding to kill.
 
All I said was it feels empty, soulless and doesn't really give you anything to feel that you've killed someone.

With the finals you get a simple notification on middle of screen either "killed" or "assist" along with kill feed. But the killing of someone seeing them explode feels way better than how you kill on rivals. Exactly the same for pubg, except they don't explode, but still feels rewarding to kill.

It's an objective-based game. Your "reward" for killing someone is it's easier for your team to win the objective. If you keep doing that, then you win the game.

Do you seriously need a big pat on the back every time you get one kill? I honestly couldn't think of anything more annoying in a fast paced shooter. Get that stupid pointless crap off my screen and let me actually see my next enemy. There's a scoreboard and all those other cues I mentioned to confirm kills for you.
 
Do you seriously need a big pat on the back every time you get one kill? I honestly couldn't think of anything more annoying in a fast paced shooter. Get that stupid pointless crap off my screen and let me actually see my next enemy. There's a scoreboard and all those other cues I mentioned to confirm kills for you.
Did I say I need a pat on the back? Nope.
Did I say I want it to be like a fast paced shooter? Nope.

I said it feels empty, soulless and its not easy to identify who you have killed, only that the person in front of you might have died.
 
Did I say I want it to be like a fast paced shooter? Nope.

I didn't say you wanted it to be a fast paced shooter, I'm saying Rivals IS a fast paced shooter.

In terms of its pace, it's more similar to the likes of Overwatch, as opposed to say CS, Valorant, even The Finals, because of how large and sparse The Finals' maps are. If you don't want to play something hectic and fast paced, play a different game. Rivals is designed to be this pace. It takes a lot of its design cues from Overwatch. It doesn't need to slow down just because you can't keep up, you need play more, get used to the pace and develop the ability to keep up (if you want to stick with it of course).


I said it feels empty, soulless and its not easy to identify who you have killed, only that the person in front of you might have died.

What is this "empty soulless" complaint you keep going on about? I mean sure, some games have flashy kill animations, but that's not all games, is it? What's wrong with a simple ragdoll together with visual and audio cues for kill confirmations, like dozens of other games do? It's a completely arbitrary complaint and want of yours. Do you expect literally every game to have the same design, even if it doesn't warrant it?

You want "not soulless" kills and easier to read kill confirmations, yet you complain about things being too hectic and hard to see who you've killed. Do you suggest a unique kill text "SPIDER-MAN DOWN", "THOR DOWN", "LUNA DOWN" to block the centre of the screen every kill or something? So then what's the kill feed for? Which is it? Do you want more clutter, or less??

When you see an enemy Spider-Man or whoever, surely you fixate on Spider-Man, you start clicking on him, you see their health bar tick down to 1hp, and on your next mouse click you see the crosshair hit indicator, together with the splat sound, together with the kill feed updating in your peripheral, together with their body slumping down, that's too hard to tell whether the enemy you were actively targeting is dead or not? It's not like you run into a team fight, then start flailing about, switching from target to target so fast that you can't tell who or what you're shooting. Well, I mean you can do that, but that's not the game's fault, that's your fault for not understanding target priority.

Frankly, this all just boils down to skill issue. Wanting a non-soulless kill confirmation thing aside, not being able to track a team fight is just you not being able to track a team fight.
 
It doesn't need to slow down just because you can't keep up, you need play more, get used to the pace and develop the ability to keep up (if you want to stick with it of course).
Already uninstalled it if you actually read my replies. I don't think it's that fast paced compared to other games, it's just overrun with colours and explosions, the grunts of a super hero.
I get it, kids get off on that stuff, as an adult, lame.

Do you expect literally every game to have the same design, even if it doesn't warrant it?
Nope didn't say that.
Also I didn't say there is a problem with how characters act when they die.
I've stated my point, I don't like it, think it's childish, don't think it plays well, visual diarrhea of explosions and nonsense.
To me, it plays like crap, looks like crap and is just a cash grab on some children or adults who love all things super heroes. Sorry if you get offended by it, but just my opinion.

So then what's the kill feed for? Which is it? Do you want more clutter, or less??
Very simple, less clutter on screen and more definition or identification that you have killed that player.

Frankly, this all just boils down to skill issue. Wanting a non-soulless kill confirmation thing aside, not being able to track a team fight is just you not being able to track a team fight.
Didn't say I couldn't track a team fight, I said I can't track easily when I have made the kill, what of this are you not understanding?
Skill issue is comedy gold as well, someone getting all hissy because I don't like a super hero game, boo hoo.
Come play an actual shooter, you wouldn't be a challenge.
 
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