Marvel's Spider-man 2

Soldato
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30.01.2025


 
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Another one for my watchlist. So many good games these days, lack of time to play them.
 
Looking forward to this, really enjoyed the first installments of this on the PC and have heard good things from console owning friends
 

OH BABY! Are you#RTXON master race owners ready for tomorrows ray tracing goodness

On PC, you’ll encounter a variety of new ray-tracing options with individual quality settings to finetune performance and fidelity across a broad range of hardware configurations.


Ray-traced reflections quickly catch your eye in the skyscraper-filled city of Marvel’s New York as you swing along its many glass surfaces. Meanwhile, we’re offering ray-traced interiors, shadows, and ambient occlusion options that add an additional layer of believability with realistic shadows and increased depth to the game.


If you have a high-performance PC with Super Hero-tier hardware, you can take advantage of our increased raytracing geometry detail setting. This enables the use of higher quality meshes for raytracing, resulting in more detailed and realistic reflections. You can also use the raytracing object range slider to increase the range at which objects are considered for raytracing. Furthermore, Marvel’s Spider-Man 2 on PC includes NVIDIA DLSS Ray Reconstruction1, which improves raytracing quality on supported hardware. Let me introduce you to Menno Bil, Graphics Programmer at Nixxes, to tell you more about this feature:




“NVIDIA DLSS Ray Reconstruction aims to achieve more detailed raytracing features by combining two separate temporal processes in a frame: denoising of the raytracing features and upscaling of the entire frame. By combining these steps, ray reconstruction keeps more useful information over multiple frames to add small details in raytracing effects that can otherwise be lost.

In Marvel’s Spider-Man 2 on PC with ray reconstruction enabled, we see more detailed ray-traced reflections and better-defined ray-traced shadows, especially when viewing raytracing effects at steep angles. We also see improvements in the ray-traced interiors and less ghosting and noise in the ray-traced ambient occlusion.

We’ve included two models of NVIDIA’s Ray Reconstruction, the original model introduced in DLSS 3.5, and a newly improved model designed for RTX 40 series GPUs and newer. This new model results in an overall more temporally stable image, further improving the visual quality of raytracing.”

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The future is bright! :cool:

If this is using mega geometry, blackwell owners will be in for a treat according to nvidias whitepaper:

Mega Geometry is supported by all RTX gpus but Blackwell RT cores have additional benefits.
 
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