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Maxwell uses tile based rendering ?

Oh the good old days when we had half a dozen or more gpu makers :(

My first card was a Tsueng Labs one. Awesome card in its day.
My first 3D accelerator was PowerVR based. A Videologic Apocalypse 3Dx, a weird little add-in board with no video output, it rendered onto the 2D Tseng Labs ET4000 that was on the motherboard.

*sigh*

Things have come a long way, even more so looking back to the days of owning an AMSTRAD PC640DD. Makes you wonder where we'll be 30 years from now.
 
LOL, PowerVR had tile based rendering a decade ago.

Tell me how it's an nVidia innovation?


And the company that is now Pixar used it more than a decade before PowerVR in Star trek 2 the wrath of khan. So it is not a PowerVR innovation either, although they did bring it to the home PC.
 
Not that fast? The Kyro II a lot of us here owned absolutely smashed the previous perf/£ of the older cards. It was really cheap and performed incredibly well for its asking price.

Problem was it was very fast at certain games and so so at others and then the next generation of games came out and it was half the speed in them compared to competing cards and it was pretty much game over.
 
Problem was it was very fast at certain games and so so at others and then the next generation of games came out and it was half the speed in them compared to competing cards and it was pretty much game over.

That was the real problem, without TnL it just didn't keep up with AMD and Nvidia counetrparts once all the new games with heavy geometry loads came out. Same with 3DFX.
 
Was that not what Nvidia tried to claim was their IP? they tried to take Qualcomm and Samsung to court for breach of IP, and failed to win the case, which sets a precedent, no one owns Tiled Rasterization, and i'm willing to bet Vega has it.
 
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