Pablo72 said:I recently picked this game up, but haven't had the time to install it.
Just how buggy is this game? Is it an unplayable state of affairs, or just a few minor bugs?
Cheers guys.
Lolcb said:you can always get it first then patch it lol.
AndrewP said:It plays fine, but there are a number of gameplay problems that can be pretty frustrating, like cavalry charges not working.
philstanbridge said:There has been some debate about this - what is your take on it? I actually think the cavalry charge does work, but maybe not as planned.
For instance, single click on the enemy unit with your cavalry selected - they will advance until they are within charge distance, then they charge. You dont necessarily need to use the double click anymore, although I'm not sure this was the planned outcome - it all seems a bit different to me. People say that this is more realistic, as heavy cavalry is literally heavy in every sense of the word, and they would not "charge" until the last minute.
I've had cavalry charges work better than ever using this method - but only if the unit is properly ready and formed up. I've had a reasonably heavy cav unit decimate entire units of men in one charge. Never had that in Rome.
AndrewP said:I'm not sure its broken, but its the unpredictability I don't like, sometimes they will lower lances and decimate anything, other times trot all the way to the enemy (sometimes with a charge before stopping again) and get minced themselves. From the tw blog sounds good, a properly lined up, close range charge will destroy most units or a longer range double-click will still have some bonus - after the patch. I've had problems with single click too, obstacles destroying unit cohesion even at walking pace and ruining the final charge.
I've had lots of problems with my cavalry units scattering and then reforming, usually while trying to chase down routers, and that's the most frustrating thing that has made me shelve the game before I break something.