Medieval 2 Patch... Any News?

Well its a Total war thread on the Fiorst page so ill post in here coz i think it might be a bug aswell.


I have been Perfect Allys with the French for close to 140 turns and we had perfect relations and i helped them out with money when i was rich and with suport to stop them from being invaded and i killed there herritics.
I basicly looked after them and they loved me the entire time and i have a reliable reputation in the game aswell.
I even had a Prince married to a Princess.


But then out of no where they went mad and tryed to assasinate my Generals and started to attack me and my citys :mad:

Is this a bug or are the french really blood suckers that wait untill you send most your men off taking citys in Europe then they attack? :mad: :(
 
Zip said:
Is this a bug or are the french really blood suckers that wait untill you send most your men off taking citys in Europe then they attack? :mad: :(

I doubt thats a bug, if you leave your frontier cities undefended, even against friendly factions, chance are after awhile they'll take a shot at it. It is "Total War" after all, diplomacy will only work for so long. :p
 
Tical said:
I doubt thats a bug, if you leave your frontier cities undefended, even against friendly factions, chance are after awhile they'll take a shot at it. It is "Total War" after all, diplomacy will only work for so long. :p

But they wernt Totaly Unprotected.

I had my stronger units and better generals out on the frount line but i had my a general or 2 in each town with a mortars and trebucets along with 500+ Troops defending each city.

Stupid french, i should have taken them out when they were excumunicated. I just protected them when they were and this is the repayment :(
 
Zip said:
But they wernt Totaly Unprotected.

I had my stronger units and better generals out on the frount line but i had my a general or 2 in each town with a mortars and trebucets along with 500+ Troops defending each city.

Stupid french, i should have taken them out when they were excumunicated. I just protected them when they were and this is the repayment :(

You shouldn't waste time and money on another faction in this game. Will only end in tears as they swarm into your territories and slaughtering your men with weapons bought by you :p

SiriusB
 
SiriusB said:
You shouldn't waste time and money on another faction in this game. Will only end in tears as they swarm into your territories and slaughtering your men with weapons bought by you

SiriusB

Dirty swine they are :(

At least it gave me enough time to get my army and money and citys running :)

Also has anyone seen this before? :eek: :p

femalejq6.jpg
 
**** Stupid Question Time ****

Where is this patch downloadable from? And when I say downloadable I mean without having to sign up to a file sharing thing, or filling out a page of questions, and requests for your email address?

Cheers
 
Here's a list of changes for those who couldn't find them elsewhere (despite there being a link ;)):

== Update 1 News ==

A merry greetings from developer central. The day is creeping close; Update 1 is just about baked to perfection. Well ok maybe not perfection, if we had a hundred programmers and a hundred artists then maybe it would be but for Update 1 we are pretty proud of it as it is looking pretty sharp and playing even better. You should be sitting down to play the updated game within a few days from now.

As promised here is a list of what is fixed in Update 1. Of the huge lists gathered from the community (thank you!) we have done our best to fix as many as possible within the allocated timeframe. The remaining ones will have to be picked up in Update 2 (Yes we are publishing another Update!!).

The next Update is pencilled for the latter half of February so hopefully this will tie you over until then. We have some cool things planned for Update 2 which we will announce next year.

Ok here is the breakdown of fixed or tweaked issues, Merry Christmas from everyone at Creative Assembly!!!

Medieval 2:Total War Update 1

Major Fixes
========

-Fix crash in Deathtrack MP map with empty Team 3 slot
-Fixed Battle AI - armies not engaging enemies at close range.
-Fixed CTD when client attempts to join game that the host is ending.
-Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
-Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
-Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
-Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
-Fixed passive Siege Attack AI
-Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
-Fixed Siege Attack AI trying to attack the back of settlements.
-Fixed Passive attack AI
-Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
Added ModTool Unpacker
-Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
-Fixed Merchant Resource value dropping after load/save
-Fixed CTD caused by Turks AI
-Fixed Cavalry not flanking spear walls
-Fixed AI not crossing river to attack (River Jordan)
-Reduced the effect of morale - enemy AI does not rout so easily
-Reduced the power of inquisitors
-Fixed 'move to point' crash
-MP Multinational support
-Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes
=============

-Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
-Fixed Settlement still showing as under siege even though sieging army had been defeated.
-Fixed repeating missions
-Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
-Fixed being able to open gates with siege towers or embed them in walls
-Fixed victory video not always appearing
-Diplomacy - AI no longer counters an open proposition with a gift.
-Fixed deployment lines being rendered incorrectly around ambient buildings
-Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
-Fixed the carroccio standard not fitting through gates
-Fixed gunpowder units being stuck reforming
-Fixed trebuchets disappearing and reappearing when zooming
-Tweaked morale system
-Partially fixed units moving through settlement buildings.
-Units now check if destination is in a building or not.
-Enabled command-line switch to allow unlimited soldiers (removes message)
-Fixed MP player-names being lost on battle results screen if they quit the battle early
-Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes
========

-Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
-Fix lobby tooltip that showed incorrect unit sizes.
-Fix Florins display during diplomacy
-Fix Money field looping into negative/positive value when removing / adding money
-Fix overlapping and incorrectly sized deployment zones
-Fixed cut-off graphics in civil disorder message
-Fixed unclear 'Start Diplomacy' button functionality
-Fixed MP Admit Defeat button functionality
-Fixed missions showing as expired even though they have been completed
-Fixed mouse-overs showing incorrect diplomatic information
-Fixed minor FE Historical Battle error (shield remaining highlighted)
-Fixed MP team chat - colours now match recipient and sender.
-Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.
-Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.
-Fixed Mine income
-Fixed MP ignore/ban toggle permanently banning player from chat
-Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
-Fixed Mouse Cursor not updating when over certain parts of the UI.
-Fixed miscalculation of some naval unit movement points.
-Fixed units not leaving an army when ordered to abandon it.
-Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
-Fixed On campaign map, castles appear under 'town' or 'city' title on UI
-Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
-Fixed double speed on units that should only go at one speed.
-Fixed Stakes not appearing correctly in weather conditions
-Fixed non-functional help button on ransom scrolls
-Fixed intro movies playing at x3 speed in Historical battles
-Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
-Fixed Gunpowder units running forward when given targets.
-Fixed clumping units when they are told to do a 180 degree turn
-Fixed stuck Camera issues
-Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not
 
Not sure if that's a non-too subtle stab at me, but yeah, already know about the fixes... I was asking about the location of the actual patch.
 
Pablo72 said:
Not sure if that's a non-too subtle stab at me, but yeah, already know about the fixes... I was asking about the location of the actual patch.

At least we're all staying on topic about the patch ;) and not spamming it with general stuff like Zip :p

I imagine http://www.sega.com/support/support.php?item=support_patches will be where the patch will first arrive. Tomorrow's soon enough for me, work Christmas meal today :D.
 
Pablo72 said:
Not sure if that's a non-too subtle stab at me, but yeah, already know about the fixes... I was asking about the location of the actual patch.
Not in the least :)

Just decided that putting the patch notes up in the patch thread would be a good idea :)
 
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