Metro 2033 smoke!

Hey guys.

I just treated myself to a new game for my new build!
Metro 2033 is a fantastic game (so-far) but i have a slight issue. I have the video settings on "very high" at 1920x1080, the game runs at around 65-75 fps, but when i get to where there is loads of smoke effects the fps reduce to around 25-30. i would have thought that my new computer would be able to handle the game with ease?
I turned off "advanced dof and physx" which helped slightly.
Does any1 else have this issue? and is there anyway to fix it?

Thanks guys.
Dave.

If you want to avoid those slowdowns, you need to lower your settings to high + DoF and AA disabled. Tessellation isn't a hugh FPS killer, that should be on. The fancy effects on very high + DoF + AA are the major problems in this game. To bad the settings can't be set separately.

Playable settings shoud be very high+AA(you can turn this off if you want)+tessellation.

LE: It's not vRAM limited.
 
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I have just done a quick test of the Vram usage
@ 2560x1440 2.2GB
@ 1920x1080 1.2GB

This was playing one of the rail cart parts only for about 1 min as it was a quick test :)
 
That should be about right, at least for 1080p. 7850 isn't enough for "ultra" details unfortunately. DoF and maybe AA, must go if 30-40FPS is a must at all times. I'd say that with DoF disabled, it should be a fine experience, even with the occasional drops in FPS.
 
Turn the settings down until it plays nice, simple really.

Or fling a cheapo second hand nvidia 9800gt in and hack the physX since the smokes the bit killing your fps.
 
He said it was the smoke that was causing the slowdowns-physX effects done on the cpu, when you add an Nvidia gpu to the setup, it takes the strain off the cpu.

Going from personal experience when I played it with my 5870 on release, I had a similar problem, but when I added my old 9800GT and hacked the physX, the slowdown was minimised.

The way PhysX is coded, right or wrong(thats another argument in itself), it causes a massive overhead on the cpu.

The game simply won't run without PhysX installed, when you turn it off or it's not available on an AMD gpu, there is still some going on through the cpu.
 
There are certain scenes, like the one Hunter enters the station, in which there isn't any PhysX stuff going on, but it can kill your FPS easily. If you turn the setting down from very high to high, you'll see the penalty gone.

What physx does on the CPU isn't that demanding - just basic havok level calculations. I think that smoke that floats around it's just for the show, like in Skyrim when you look at the snow that "seems" to be blown by the wind on mountain paths.
 
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