I figured out a work-around that seems to work, but you have to be fast and have a bit of patience.
Getting past the first couple of screens very quickly got to be easier (with lots of practice)... but the long registration form is what killed me each time.
So, here is what seems to work:
1) Get to the long registration form as quickly as possible... then RELAX. Fill out this form very carefully and slowly. Remember that the KONAMI ID NAME must be all lower case and the password must have at least some letters in it and be at least 8 characters long... whereas the GAME ID NAME must be different and the password must be ALL NUMERIC.
2) DON'T submit this (you'll get a timeout)... just make sure it is fully filled out and ready... keep the screen near the submit button. Then, open a new tab in your browser.
3) In the new tab, visit the Konami ID site again. Go through the first set of screens very quickly and if you manage to get to the long registration form and it loads completely (and quickly,) switch back to the tab that was fully filled out and quickly hit submit.
4) Be prepared for the confirmation page. As SOON as it loads, quickly scroll down and click REGISTER. Don't bother looking over your information, because it will time-out.
After many tries, this seemed to work for me. FINALLY. It seems the system gives you a session ID that times out WAY TOO SOON for EVERY STEP. Don't they actually want anyone to read at least two words of their agreement on the second page? Apparently not.
Oh, and if you get the generic "Our servers are down" type of message instead of the usual "we deleted your session" message... you can recover from this by entering this into your browser's address bar and hitting enter:
javascript&colonalert(document.coo kie='');
If a blank alert box pops up, your browser supports this and just nuked the cookie for the site you were visiting. This should let Konami's servers to let you try again sooner, rather than giving you this generic message for a while.
Hope this helps. I kept at this for a while until I discovered exactly how Konami's servers were trying to handle this situation, then came up with this solution to circumvent their silliness. It would be much better if they didn't have this problem to begin with.