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Micro-stutter Gone with RadeonPro

This s good news I thought there were not gonna be any new versions at one stage it hadn't been updated for ages.
 
All they have done is traded microstutter with input latency - in any situation where you can find out the average sustainable framerate before hand and then clip the framerate to that you will almost eliminate microstutter with any setup but potentially and as in the case here they've traded it for what will be a fairly large increase in average input latency. Going from a mildly spiky but fairly precise feel to a smoother but swimmy/rubber bandy feel.

You can do this with an nVidia card using nvidia inspector its generally not desireable.


Theres a lot of misunderstanding in that article - adaptive vsync isn't primarily there to reduce or eliminate microstutter - vsync on its own does that anyway in a lot of situations by forcing more regular frame output - its there to offset the effect when with vsync on you get massive steps up and down in the framerate and the knock on effect that has to input latency.

EDIT: Ignoring the RadeonPro bit its hard to tell which is actually better out of those 2 solutions - the AMD one has lower average frame latency but larger variation while the nVidia one will feel smoother its got a bit higher average frame latency - from a guess with adaptive vsync on is going to produce the best overall results but I'd rather some minor microstutter and more precise overall feel for most multiplayer games.

This. While micro-stutter might be a lot less, as this guy says, the input lag will be increased. V-Sync is rarely used in FPS games and especially not at 40FPS but i don't know if that will be a factor. Still though the input lag is what kills me playin BF3 on a console, it's unbearable, so to use V-sync is taking a step backwards for me.

It's a terrible review. They didn't even talk about flip queue size or triple buffering. Flip queue size is the most important thing for microstutter on the Frostbite engine, set it to 1 with two cards, disable triple buffering and it's aces.

Either way v-sync is a no go for me
 
It's a terrible review. They didn't even talk about flip queue size or triple buffering. Flip queue size is the most important thing for microstutter on the Frostbite engine, set it to 1 with two cards, disable triple buffering and it's aces.

any data to display the difference?
 
any data to display the difference?

Of what exactly? I used Radeon Pro for ages for BF3 and it works well with the new MoH. Changing the flip queue size to 1 and disabling triple buffering makes a lot of difference. You can also change the rendering type to AFR-friendly but that never made a difference for me.
 
Where can I download 1.1.1.0?

Try this link. Worked for me.

http://www.radeonpro.info/Download/RadeonPro_Preview.exe

Release notes for it. I think its a beta version of 1.1.1.0 but has the features you need.

Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- New: FXAA support (DirectX 9/10/10.1/11)
- New: FXAA is toggleable during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC is toggleable during the game with HOME key.
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC is toggleable during the game with END key.
- New: DFC feature's frame rate target is adjustable in real time, press INSERT to increase the limit and DELETE to decrease it.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle panel visiblity.
- New: Better keyboard handling (i.e. fixes some games that don't allow change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
 
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