For where I live it reminds me of flight simulators 20 years ago. Everything is dead flat, no 3d anything except the terrain itself. Ok the ground textures are better quality than the original Horizon Simulations one but I'd rather fly over fake rendered 3d buildings now than a completely flat area.Come on Asobo, if a browser based flightsim can get ground details this accurate (only tested a couple of locations but they were phenomenal regarding building correctness and ground details) why can't we have it in MSFS too? Yeh, I know, google versus bing data etc etc, just sad to see that we could have something utterly mind blowing with the right systems in place.
Have a play: https://worldflightsim.com/beta/