Made some real good progress this week. Lots of work on the combat framework.
Today I was able to spend a bit of time iterating on the map screen. Before was just a flat grid, going from A->B.
I had this idea to change the layout to this one, where you have the destination at the center (when the studio was called Moth Empire I wanted to have the ships crewed by anthropomorphised moths, and they were trying to just get to the star in the middle...because moths....light, might still do it tbh

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The idea now is that you're trying to get to the center. The difficulty increases the further in you go. So you have the choice of doing more jumps on the easy outer rings, getting more salvage and upgrades, before tackling the inner ones).
I want the game to be playable in 30 mins, like FTL, Hades etc. So You only need a short sesh to enjoy the game but you have the roguelike elements, permanent upgrades, maybe a narrative, drawing you back.
Anyway, black holes are ****ing cool...there's a guy called MakeMake that has awesome space assets, which is where this black hole cam from.
Anyway, I am teetering on the brink of burnout at the moment, has been such an intense week. I'm now avoiding any more engagements, conferences, discussions etc until after I've got moved house....or I'm going to need a month off to recover!
Next round of branding on Monday, hopefully get that wrapped up and can make the website and youtubes look nice, and 'launch' the studio properly. Yay
