min fps for first person shooters

Sorry to go off topic a little, but whats the magazine like? 3 issues and a cup for a quid atm, so i'll give it a go, just not heard/ seen it before.

Back on topic, as many as possible, but, i do like the game to look good, i am not prepared to run low settings to try and gain an advantage.
 
Sorry to go off topic a little, but whats the magazine like? 3 issues and a cup for a quid atm, so i'll give it a go, just not heard/ seen it before.

Back on topic, as many as possible, but, i do like the game to look good, i am not prepared to run low settings to try and gain an advantage.

custom pc is a great mag, its about £30 for 12 issues delivered
 
Whatever is the highest one can V-Sync too. A stable 30 owns an average of 60 that's up and down all the time. If a frame rate is constant you get used to it pretty quick. Obviously the higher the better up to a point where the human eye can no longer distinguish a difference. Don't have a 120Hz monitor so don't know how much better games could feel than 60FPS.
 
50's is good for me, with a single gtx 275 at 1920x1200 it dips to the 30's now and again in bc2, 1920x1200, 4x aa, 8x af all on high. Adding a second 275 for sli so i hope to see a decent increase in minimum fps, monitor is a benq fp241w 60hz lcd.
 
I like a minimum of 60 but preferavly 70-80+

It doesn't matter how detailed a game looks, if the frame rate is low it doesn't feel or look solid and gameplay is affected negatively. To my eyes the original Stalker maxed (with the Complete mod) never dropping below 80 fps looks consdierably better than Metro 2033 maxed at between 45-60 fps.
 
isn't that because the quake engine has some serious bugs at 120-/125/333 fps :p

No, that's Quake3.

Quakeworld didn't originally have framerate-independent physics either, but modern QW has decoupled networking and client-side framerate so you can't get more than 77 frames sent to the server regardless of what actual framerate you have. I use 1001 maxfps so obviously it is my monitor refresh that limits how smooth things are, mine only does 120hz but it is still significantly better than 75hz. Likewise I could always tell if a driver install had messed up my refresh rate on old monitor, if the game was running at 60hz not 75hz.
 
Back when I used a CRT I could see a slight flicker (was much easier to spot on a mostly white screen like google homepage) when like mentioned above something had caused my monitor to go to 60Hz. Couldn't see it at 75Hz+

Played through SW - Force Unleashed recently and that is capped at 30fps. Seemed very jerky at first but got used to it after a while.

When I used to play CSS I could feel the difference in smoothness at 60fps compared to 100fps despite playing on a 60Hz LCD.

So yeah, in some games it seems to matter more than in others but in general I'd like a 60FPS minimum for first person shooters.
 
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