Mobile gaming - is it damaging the gaming industry?

Mobile gaming hasn't damaged the gaming industry, its the companies who release the games.

To us, gaming is a hobby and always has been. To companies, its a business and unless we have another crash then that's the way it will remain.
I think thats where my opinion lies. I also think the article makes mobile gaming a scapegoat...

I think ever since gaming went mainstream and showed how profitable it can be, that (scrupulous) companies have been interested in servicing our habit. I think the damage has already been done and the blame squarely falls on the gaming audience for accepting, allowing and apologising for sub-standard products time and again and giving the impression to these companies that these are not only acceptable but appealable and we hunger for more.

Its not hard to see that if such a 'hardcore' audience found that to be palateable then the same formula would work on the (less discerning) casual crowd just as well - mobile and social media gaming seems to confirm that. The only real difference is the bite/morsel-size presentation...

I really do think it does fall down to us, as if we werent buying those games the companies would have gone elsewhere or tried something else to elicit that profit. The state of the gaming industry is a reflection of our taste repugnant though that notion is. No doubt its a harsh critique...

I could go on about DLC, micro-transactions and IAPs but it seems obvious that with good intentions to add to the original gaming experience they are fine. Its just hard to tell if that is the intention (though I concede I dont believe thats ever the case with micro-transactions or IAPs - thats just pure nickel-and-dime to me) most of the time.

ps3ud0 :cool:
 
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The OP isn't.

I think you may have misinterpreted it then because among other things, yes it is. As I said at the start, a lot of the trends seen in mobile gaming - games that are, for the most part, aimed at non-gamers in the first place - are seeping over into console/PC games because these companies see it as another method of making money. Look at how many F2P titles have been created on the PC using existing franchises (NFS, C&C etc) and unless I'm mistaken, they all tend to flop pretty badly.
 
I guess it still depends on your perception of value. I still consider paying £40 for a decent game great value for money. If I'm willing to pay out extra for addons then that is my choice whether I deem the game worth it. Bf4 for example, I have not paid for premium yet, but I do love the game. I wouldn't say it is offensive that they are tempting you spend another £40 on the game. I'd say someone is stupid though if they have a problem paying that, but do so anyway. I get the point about this all being a big bad money making industry, but it has been that way for a long time.
 
I think you may have misinterpreted it then because among other things, yes it is. As I said at the start, a lot of the trends seen in mobile gaming - games that are, for the most part, aimed at non-gamers in the first place - are seeping over into console/PC games because these companies see it as another method of making money. Look at how many F2P titles have been created on the PC using existing franchises (NFS, C&C etc) and unless I'm mistaken, they all tend to flop pretty badly.

So let them flop then and support the Games you enjoy? £40 for a game is still great value.
 
Again, I think you're crossing wires here. I haven't said DLC is an offensive practice, that was in reference to the idea of paying more money (in a game you've already paid for) to unlock things early in the game or make it 'easier' by way of paying actual money for in-game credits and such.

DLC has nothing to do with mobile gaming, the cause for me creating the thread was the trend of mobile games using existing PC/console franchises to make a quick buck, and consequently the trends of micro-transactions, free-to-play etc creeping back into 'traditional' games.
 
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