I think thats where my opinion lies. I also think the article makes mobile gaming a scapegoat...Mobile gaming hasn't damaged the gaming industry, its the companies who release the games.
To us, gaming is a hobby and always has been. To companies, its a business and unless we have another crash then that's the way it will remain.
I think ever since gaming went mainstream and showed how profitable it can be, that (scrupulous) companies have been interested in servicing our habit. I think the damage has already been done and the blame squarely falls on the gaming audience for accepting, allowing and apologising for sub-standard products time and again and giving the impression to these companies that these are not only acceptable but appealable and we hunger for more.
Its not hard to see that if such a 'hardcore' audience found that to be palateable then the same formula would work on the (less discerning) casual crowd just as well - mobile and social media gaming seems to confirm that. The only real difference is the bite/morsel-size presentation...
I really do think it does fall down to us, as if we werent buying those games the companies would have gone elsewhere or tried something else to elicit that profit. The state of the gaming industry is a reflection of our taste repugnant though that notion is. No doubt its a harsh critique...
I could go on about DLC, micro-transactions and IAPs but it seems obvious that with good intentions to add to the original gaming experience they are fine. Its just hard to tell if that is the intention (though I concede I dont believe thats ever the case with micro-transactions or IAPs - thats just pure nickel-and-dime to me) most of the time.
ps3ud0

Last edited: